Super Luigi Bros

WarioWare: Get It Together! (Nintendo Switch) 18 characters and 200+ microgames

WarioWare Get It Together box art
Switch2021Party / MicrogamesIntelligent Systems18 Characters200+ MicrogamesFirst Playable Cast2P Co-op

WarioWare: Get It Together!

Released on 10 September 2021, WarioWare: Get It Together! is the franchise’s seventh main entry and its first dedicated Nintendo Switch outing. Developed by Intelligent Systems with co-production by Nintendo, the game introduces a fundamental innovation to the WarioWare formula: the cast is now playable. Where every previous WarioWare game had players interact with microgames using a single button-press or motion gesture, Get It Together! has players play as the 18 characters themselves — with each character having a unique “Form” (movement pattern + attack/interaction). The game retains the signature WarioWare rhythm of 200+ rapid-fire microgames but transforms it into a character-action twist that reshapes the franchise’s identity. Featuring 2-player co-op, a robust Story Mode across 8 stages, weekly online Wario Cup challenges, and a deep Variety Pack of multiplayer mini-games, Get It Together! is one of the most innovative WarioWare entries since the GBA original.
Developer:Intelligent Systems
Publisher:Nintendo
Platform:Nintendo Switch (exclusive)
Genre:Party / Microgames
Released:10 September 2021
Modes:Story + Variety Pack + Wario Cup
Characters:18 playable + 13-Amp
Stages:8 themed story stages
Microgames:200+ minigames
Multiplayer:2P co-op, online Wario Cup
Metacritic:76/100
Franchise:7th main WarioWare entry

Overview

WarioWare GIT key artwork
Get It Together! key art — the 18-character ensemble in full chaos mode

WarioWare: Get It Together! is the seventh main entry in Nintendo and Intelligent Systems’ long-running WarioWare microgame franchise, and the first dedicated Nintendo Switch title in the series. Released on 10 September 2021, the game represents the franchise’s most ambitious mechanical reinvention since the original 2003 GBA release: rather than playing microgames through a single input (button press or motion gesture), players now play AS the 18-character WarioWare cast — each with a unique movement and interaction style — inside the microgames themselves.

The result is a fundamentally different WarioWare experience. Microgames now require not just quick reactions but also character-appropriate problem-solving — the same microgame plays completely differently depending on whether you’re Wario (shoulder-charging), Ashley (broom-flying spell-casting), 9-Volt (riding a skateboard) or Dr. Crygor (jet-pack tank). The game retains WarioWare’s signature lightning-fast pace (microgames last 4–5 seconds each) but adds character-action depth that veterans found refreshing and newcomers found accessible.

The Headline Features

  • 18 playable characters at launch + 13-Amp post-launch — the entire WarioWare ensemble cast is now playable. Wario, Mona, Jimmy T, Ashley, Orbulon, 9-Volt, Kat & Ana, Dribble & Spitz, Penny, Dr. Crygor, 5-Volt, Young Cricket, Master Mantis, Lulu, Pyoro, 18-Volt, Red, Mike. Each has a unique movement and interaction style.
  • The “Forms” system — each character is a unique playstyle. Wario is a horizontal shoulder-charger; Ashley flies with broom-based spells; 9-Volt rides a skateboard horizontally; Master Mantis swings on a pole; Lulu navigates by jet swimming — 18 distinct combat-puzzle-action styles wrapped in microgame chaos.
  • 200+ microgames — the signature WarioWare fast-paced minigame cycle. Each microgame lasts 4–5 seconds, presented in increasing difficulty waves.
  • Story Mode across 8 stages — a campaign covering Wario’s, Mona’s, Jimmy T’s, Ashley’s, Orbulon’s, 9-Volt’s, Penny’s, and 13-Amp’s themed microgame collections.
  • Variety Pack multiplayer modes — dedicated co-op and competitive party games including Daily Grind, Friendless Battle, High Five, Wobble Boxing, and more.
  • Wario Cup online challenges — weekly competitive online microgame challenges with global leaderboards.
  • 2-player local co-op — every microgame is playable with two players simultaneously, with the second player joining any character.
  • Vivid visual style — the franchise’s signature mix of 2D pixel art, 3D anime-influenced character designs, and chaotic mixed-media microgame aesthetics.
The First Playable Cast GameGet It Together! marks the most significant mechanical innovation in the WarioWare franchise since the GBA original. For 18 years, WarioWare titles had players interact with microgames using a single input — a button press, stylus tap, motion gesture, or microphone speech. Get It Together! transforms this into character-action gameplay where each microgame is approached differently depending on which of the 18 characters you control. Many veteran fans cited the change as the franchise’s most exciting evolution since the series began.

Franchise Context

WarioWare: Get It Together! is the seventh main entry in the Nintendo / Intelligent Systems WarioWare microgame franchise, dating back to WarioWare, Inc.: Mega Microgames! on the Game Boy Advance (2003). The franchise has shaped Nintendo’s mini-game culture across nearly two decades.

The WarioWare Family Tree

  • WarioWare, Inc.: Mega Microgames! (GBA, 2003) — the original. Established the single-button microgame template.
  • WarioWare, Inc.: Mega Party Game$! (GameCube, 2003) — the 4-player party iteration.
  • WarioWare: Touched! (DS, 2004) — stylus-based touch controls.
  • WarioWare: Twisted! (GBA, 2004 JP / 2005 US/EU) — motion-sensor cartridge gyroscope.
  • WarioWare: Smooth Moves (Wii, 2006) — the iconic Wii Remote motion-control entry.
  • WarioWare: D.I.Y. (DS, 2009) — player-created microgames.
  • WarioWare: Snapped! (DSiWare, 2008) — camera-based microgames.
  • Game & Wario (Wii U, 2013) — the GamePad mini-game collection.
  • WarioWare Gold (3DS, 2018) — the retrospective compilation.
  • WarioWare: Get It Together! (Switch, 2021) — the playable-cast reinvention. This game.
  • WarioWare: Move It! (Switch, 2023) — the motion-control sequel.

Where Get It Together! Fits

Get It Together! arrived during the Switch era when Nintendo was actively reviving multiple dormant franchises. The 3-year gap from WarioWare Gold (2018) and the 8-year gap from the last new-mechanic WarioWare (D.I.Y. 2009) meant the franchise was due for reinvention. The decision to make the cast playable was a genuine creative gamble — one that paid off critically and commercially.

Intelligent Systems’ ReinventionIntelligent Systems, the studio behind Fire Emblem, Paper Mario, Advance Wars, and WarioWare, has been the franchise’s primary developer since the original GBA title. Their willingness to fundamentally rethink microgame interaction — from single-input to playable-cast — demonstrates the studio’s confidence in iterating on a beloved formula. Director Goro Abe, a 20-year veteran of the WarioWare franchise, led development.

Story

WarioWare game console
The WarioWare game console — source of the trouble

Story Setup

The story opens with Wario launching his latest game console — a brand-new product from WarioWare, Inc. that he has been developing in secret. To celebrate, he loads up the new console and tries to play his first game. However, the system immediately glitches: a strange, animated graphics anomaly appears on the screen, and as Wario watches helplessly, the entire console gets sucked into the screen, leaving him stuck inside the digital world.

Wario quickly discovers that the game world he’s entered is corrupted by mysterious glitch creatures that have invaded the system. With nothing but his own digital avatar (his “Form”), he must navigate the broken game to find the source of the glitches and fix his console.

The Heroes Get Sucked In

One by one, the other WarioWare friends — Mona, Jimmy T, Ashley, Orbulon, 9-Volt, Penny, Dr. Crygor, Cricket, Mantis, and the rest — also get pulled into the corrupted game while trying to help Wario. Each character finds themselves inside their own themed stage of the broken game, where they must complete that stage’s microgames to advance toward defeating the glitch source.

First glitch
The 1st glitch appears — the corruption begins
Second glitch
The 2nd glitch — the corruption intensifies

The Antagonist

The campaign’s antagonist is revealed late in the story: 13-Amp, an unknown character whose presence is responsible for the console glitches. The 13-Amp reveal is one of the game’s narrative highlights and the character becomes playable after completing her story arc.

A Lighter, Funnier StoryGet It Together!’s narrative is intentionally lighter than franchise norm — a deliberate choice by director Goro Abe. The “Wario falls into his own game and must fix it” premise gives the story a contained, comedic structure where each character’s entry into the game becomes a setup for their themed microgame stage. Veterans appreciated the campaign as a satisfying framing device for the 200+ microgames rather than a heavy narrative.

The Forms System

The Forms system is Get It Together!’s defining innovation. Each of the 18 playable characters has a unique movement and interaction style — a “Form” — that fundamentally changes how every microgame plays.

How Forms Work

  • Each character is a Form — not just a different appearance. Wario is a horizontal shoulder-charger; Ashley flies via a broomstick with spell-casting; 9-Volt is on a skateboard; Master Mantis swings via a pole; Lulu navigates by jet-swimming. Each Form has unique movement, attack/interaction, and tactical considerations.
  • The microgame is the same; the playthrough is different — if a microgame asks you to “knock over the bowling pins,” Wario does it by ramming, Ashley by casting a spell, 9-Volt by skateboarding through, Master Mantis by swinging into them. The objective is identical; the path to victory varies dramatically.
  • Random character assignment in Story Mode — the game often assigns random characters to microgames, requiring players to adapt their strategy mid-game.
  • Manual character selection in other modes — Variety Pack and Wario Cup modes allow manual character picks, letting players specialize.
  • Some characters are objectively better at some microgames — the Forms system creates emergent strategy. Veterans memorize which characters excel at which microgame types.

The 8 Form Categories

The 18 characters fall into rough Form categories based on their movement style:

  • Horizontal Chargers — Wario, Master Mantis, Young Cricket. Direct horizontal movement, often ramming attacks.
  • Flyers — Ashley (broom), Orbulon (UFO), Mona (pizza-helicopter), Dribble & Spitz (taxi-hover). Aerial movement.
  • Skaters/Riders — 9-Volt (skateboard), 18-Volt (skateboard with attacks), Penny (vehicle-rover).
  • Swimmers — Lulu (jet swim), Kat & Ana (ninja-flip swim).
  • Static Attackers — Pyoro (stationary tongue-extender), Mike (static microphone-fire).
  • Boost Specialists — Dr. Crygor (jet-pack), Jimmy T (disco-roller-skates).
  • Tanks — 5-Volt (stationary attacker), Red (giant gem-launcher).
Mechanical Depth Through Cast VarietyThe Forms system transforms WarioWare microgames from twitch-reflex exercises into character-strategy puzzles. The deeper you play, the more you appreciate how each character interacts with each microgame differently. Veterans report spending hours just experimenting with different character-microgame combinations, finding the optimal Form for each game. This is the gameplay depth that’s never existed in any previous WarioWare title.

18-Character Cast

All 18 characters from the WarioWare ensemble are playable in Get It Together!, plus the unlockable 13-Amp. Each character represents a distinct Form with unique movement and interaction style.

The 18-Character Cast

Wario

Wario

FormHorizontal shoulder-charger — the franchise frontman

Mona

Mona

FormPizza-helicopter delivery rider

Jimmy T

Jimmy T

FormDisco-roller-skating boost specialist

Ashley

Ashley

FormBroom-flying spell-caster — the breakout fan favorite

Orbulon

Orbulon

FormUFO-flying alien researcher

9-Volt

9-Volt

FormSkateboard-riding gamer kid

Kat & Ana

Kat & Ana

FormNinja-flip twin swimmers

Dribble & Spitz

Dribble & Spitz

FormHovering taxi cab duo

Penny

Penny

FormVehicle-rover Crygor heir

Dr. Crygor

Dr. Crygor

FormJet-pack tank inventor

5-Volt

5-Volt

FormStatic stationary attacker mom

9-Volt

9-Volt

FormSkateboard-riding gamer

18-Volt

18-Volt

FormSkateboarder with disc attacks

Young Cricket

Young Cricket

FormPole-vaulting martial artist

Master Mantis

Master Mantis

FormSwinging-pole sensei

Lulu

Lulu

FormJet-swimming explorer

Pyoro

Pyoro

FormStationary tongue-extending bird

Red

Red

FormGiant gem-launcher prince

Mike

Mike

FormStatic microphone-fire karaoke robot

Hidden Character: 13-Amp

13-Amp
13-Amp — the campaign’s late-game playable reveal

13-Amp is the 19th playable character, unlocked after completing 18-Volt’s story arc. She is the antagonist whose presence has been causing the console glitches throughout the campaign. After resolution of her storyline, 13-Amp becomes a playable character with her own unique Form. The character has become a fan favorite as a hidden-roster addition.

19 Distinct PlaystylesWith 19 playable characters (18 launch + 13-Amp), Get It Together! offers more playstyle variety than any prior WarioWare game. Players gravitate toward favorites (Ashley’s aerial spell-casting is one of the most-played; 9-Volt’s nostalgic skateboard is another). The cast diversity also enables varied multiplayer team compositions and Wario Cup challenge strategies.

200+ Microgames

Get It Together! delivers 200+ microgames across its various modes — the signature WarioWare format compressed into 4-5 second challenges that ramp up in difficulty as you survive. Each microgame is a self-contained tiny game with a clear objective: shoot, dodge, collect, knock over, sing, etc.

Microgame Sample Gallery

Wanted
Wanted
Hypnotize
Hypnotize
Toothpaste
Toothpaste
Face Mask
Face Mask
Teeth
Teeth
Knock Over
Knock Over
Bubble Catch
Bubble Catch
Windmill
Windmill

Microgame Categories

  • Wario-themed microgames — the franchise opener category. Crude humor, garlic, dental hygiene, etc.
  • Mona-themed microgames — pizza delivery, romance, college life.
  • Jimmy T-themed microgames — disco, dancing, retro pop culture.
  • Ashley-themed microgames — dark magic, witches, cauldrons, spell-casting.
  • Orbulon-themed microgames — alien research, UFOs, abductions.
  • 9-Volt-themed microgames — retro Nintendo references, classic NES/GB callbacks.
  • Penny-themed microgames — chemistry experiments, lab equipment.
  • Plus genre-mixed microgames — sports, food, fantasy, technology, life, mixed.

Microgame Mechanics

  • 4–5 second time limit per microgame — the signature WarioWare pace.
  • Increasing speed/difficulty waves — the longer you survive, the faster microgames run and the more complex they become.
  • Lose 4 lives, game over — each failed microgame costs a life.
  • Character-dependent play — unlike previous WarioWare games, the same microgame plays completely differently based on which character you control.

8 Story Stages

Story Mode in Get It Together! is structured across 8 themed stages, each centered on a particular WarioWare character or theme. Stages progress in increasing difficulty and unlock new playable characters as players advance.

Stage 1

Wario’s Stage

Wario's Stage

The campaign opener. Wario gets sucked into his own game console and must clear the first wave of glitch microgames.

Stage 2

That’s Life

That's Life

Real-life-themed microgames covering everyday activities like brushing teeth, eating, sleeping, etc.

Stage 3

Fantasy

Fantasy

Ashley’s themed stage. Magic, witches, dark fantasy aesthetics throughout.

Stage 4

Technology

Technology

Dr. Crygor’s themed stage. Robots, science, cyborg-inventor microgames.

Stage 5

Sports

Sports

Sports-themed microgames — tennis, basketball, baseball, etc.

Stage 6

Food

Food

Mona’s themed stage. Food, cooking, pizza-delivery microgames.

Stage 7

Remix

Remix

Mixed-genre stage. Combines microgames from previous stages with new variants.

Stage 8 — Final

All Mixed Up

All Mixed Up

The endgame stage. All microgame types randomly combined into maximum-chaos final wave.

8 Stages, 200+ MicrogamesThe Story Mode structure deliberately progresses from accessible (Wario’s Stage tutorial) through themed character collections (That’s Life, Fantasy, Technology, etc.) to the maximum-chaos final All Mixed Up stage. Players who complete the campaign have experienced 200+ microgames across 18-character Forms. Veteran completionists typically need 15-20 hours to complete Story Mode with all 8 stages.

Variety Pack

The Variety Pack is Get It Together!’s dedicated multiplayer mode collection — 6 distinct mini-games designed for 2-4 player party play, each using the Forms system in different competitive formats.

Daily Grind

Daily Grind

Daily microgame challenges with leaderboards. Each player picks a Form and competes for high scores in randomly-selected microgame sets.

Friendless Battle

Friendless Battle

Free-for-all combat mode where players use their Form attacks to eliminate other players. Last Form standing wins.

High Five

High Five

Co-op mode where 2-5 players work together to score 5 successful microgames in a row. Requires team coordination.

Wobble Boxing

Wobble Boxing

Boxing-themed competitive mode. Players use their Forms to land combo hits in a wobble-physics ring.

Boxing Cowards

Boxing Cowards

Cowardly variant of Wobble Boxing. Players score by dodging incoming attacks rather than landing them.

Boxed Up

Boxed Up

Box-themed competitive mode. Players try to stay in their box while knocking opponents out of theirs.

Wario Cup Online

The Wario Cup is Get It Together!’s online competitive challenge mode — a weekly rotating challenge format where players from around the world compete on global leaderboards for top scores.

Wario Cup Format

  • Weekly themed challenges — every week, a new challenge format unlocks. Examples: “Wario only,” “All characters random,” “Hard mode only,” “Beat-the-leader challenge.”
  • Global leaderboards — worldwide ranking by score. Top scores are recognized in-game with cosmetic rewards.
  • Single-attempt structure — each weekly challenge gives players a single shot at the leaderboard. Strategic risk-management decisions.
  • Variable rules per challenge — some challenges restrict character selection, others limit life counts, others enforce specific microgame categories.
  • Online connectivity required — Wario Cup challenges require a Nintendo Switch Online subscription.

Why Wario Cup Stands Out

The Wario Cup is one of the strongest competitive features in any party-game on Switch. The weekly rotation prevents stagnation, the variable rules create genuine strategic depth, and the global leaderboards add prestige incentive. Many Get It Together! players cite Wario Cup as the primary reason they continue playing the game months after launch.

Weekly Competitive EngagementThe Wario Cup’s weekly rotation is a clever design choice for sustaining engagement. Unlike static leaderboards where the top spots become locked permanent fixtures, the weekly reset means everyone has a fresh chance each week. Combined with the rotating challenge rules, Wario Cup creates ongoing community discussion around “this week’s strategy” — social engagement that extends the game’s lifespan well beyond initial purchase.

Local Multiplayer

Local Multiplayer Features

  • 2-player co-op — every Story Mode microgame is playable with two players simultaneously. Both players are inside the same microgame, working together (or coordinating to avoid interfering).
  • Single Joy-Con sharing — the second player can use a single Joy-Con while the first uses standard controls.
  • Variety Pack 4-player modes — Friendless Battle, High Five, and Wobble Boxing support up to 4 players.
  • Local wireless multiplayer — multiple Switch consoles can connect for larger group play.
  • Shared experience — the chaos of two players in the same microgame creates the franchise’s most-laugh-inducing moments.
WarioWare cast
The WarioWare cast — ready for multiplayer chaos
WarioWare cast group 2
The ensemble cast in action
Party-Game FoundationGet It Together!’s multiplayer offerings are deliberately deep — the game is designed to serve as a party-game centerpiece. With 6 Variety Pack modes, 2-player co-op throughout Story Mode, and online Wario Cup challenges, the game has sustained social play value far beyond its single-player campaign. Nintendo specifically marketed the game for family / friend-group play.

Visual Style

The WarioWare Visual Identity

Get It Together! continues the WarioWare franchise’s signature mix of visual styles — a deliberate visual chaos that has defined the series since 2003:

  • 2D pixel-art microgames — the simplest microgames retain the GBA-era pixel art for visual nostalgia.
  • 3D anime-influenced character models — the playable characters use 3D models with anime-style proportions.
  • Mixed-media stage backgrounds — each stage has a distinct visual style appropriate to the character or theme.
  • Saturated color palettes — vivid yellows, purples, magentas, and reds dominate the visual language.
  • Comic-book-style text and effects — microgames feature comic-book-style “POW!” “BOOM!” “WIN!” text effects.
  • 1080p Switch presentation — the game runs at 1080p docked and 720p portable with consistent 60fps.

Director Goro Abe’s Style

Director Goro Abe, a 20-year WarioWare franchise veteran, brought his signature mixed-media aesthetic. The visual language deliberately combines retro and contemporary art styles — a microgame might feature pixel-art enemies on a hand-drawn background with anime-style characters interacting. The chaotic mix is intentional, reinforcing the WarioWare brand’s “anything goes” identity.

Soundtrack

Sound Design & Music

Get It Together!’s soundtrack and sound design continue WarioWare’s tradition of varied, energetic music. The franchise has always blended electronic, chiptune, J-pop, and instrumental styles — Get It Together! is no exception.

  • Character-themed music — each character’s stage features music in their thematic style (Ashley’s dark-magic chamber music; Jimmy T’s disco beats; 9-Volt’s chiptune; etc.).
  • Microgame audio cues — each microgame has distinctive 1-3 second sound effects that signal success or failure.
  • Voice acting — each character has voice clips for victories, defeats, and emotional reactions. Ashley’s voice work is particularly fan-favorite.
  • Composer team — Nintendo’s in-house composers led by long-time WarioWare music director.
Music as PersonalityEach WarioWare character has a distinct musical theme that reinforces their personality. Ashley’s ominous goth music, Jimmy T’s 80s disco synth, 9-Volt’s NES chiptune, and Mona’s J-pop-inspired tunes all feel character-appropriate. The result is a soundtrack that doesn’t feel like generic background music but instead serves as character development through audio. Long-time fans recognize each character’s music within seconds.

Development

Development

WarioWare: Get It Together! was developed by Intelligent Systems with co-production by Nintendo. Director Goro Abe, a 20-year WarioWare franchise veteran, led development. The game was the first dedicated Switch WarioWare title — a long-awaited entry after the 3-year gap from WarioWare Gold (3DS, 2018).

The Decision to Make the Cast Playable

The decision to make the 18-character cast playable was reportedly the core creative pitch from the development team. Director Abe noted in pre-launch interviews that the team had been exploring ways to give WarioWare’s long-running cast more agency — to let players play AS their favorites rather than just see them in cutscenes. The Forms system emerged from this design pillar.

Development Timeline

  • 2018–2019 — early concept development. Intelligent Systems team explores “playable cast” mechanics.
  • 2019–2020 — prototype phase. Forms system tested with reduced character roster.
  • 2020–2021 — full production. 18 character Forms designed and balanced. 200+ microgames created.
  • June 2021 — announcement at Nintendo Direct E3 2021.
  • September 2021 — worldwide release.
Intelligent Systems’ Iterative ProcessIntelligent Systems has developed every mainline WarioWare title since the original GBA release, working closely with director Goro Abe across multiple games. The team’s deep franchise familiarity meant they could iterate confidently — they knew which microgame templates work, which character beats fans love, which mechanics need refreshing. The playable-cast decision was rooted in this 20-year accumulated knowledge.

Videos & Trailers

Four verified official Nintendo trailers covering WarioWare: Get It Together! from E3 2021 reveal through launch.

Announcement Trailer (Nintendo Direct E3 2021) — the cast-playable reveal
Overview Trailer — the deep-dive on Forms and gameplay
WAHccolades Trailer — the critical-reception accolade showcase
Japanese Announcement Trailer (Nintendo Direct E3 2021) — the Japan reveal

Reception

WarioWare: Get It Together! launched on 10 September 2021 to generally positive reviews — Metacritic 76, IGN 7/10, Game Informer 8.5/10, Nintendo Life 8/10, GameSpot 7/10, Eurogamer “Recommended.”

Acclaim

  • The Forms system is a genuine innovation — widely cited as the most exciting WarioWare mechanical change since the GBA original. The character-driven gameplay layer adds depth previous entries lacked.
  • Visual style remains a delight — the mixed-media aesthetic, character designs, and chaotic microgame art are franchise highlights.
  • Variety Pack multiplayer modes — the 6 dedicated party-game modes received praise as the strongest multiplayer offering in any WarioWare title.
  • Wario Cup weekly challenges — the online competitive format was singled out as a clever community engagement design.
  • 200+ microgames — the franchise’s signature value-for-money microgame count is preserved.
  • Co-op throughout Story Mode — the 2-player co-op design makes the game shine in social settings.

Criticisms

  • Some Forms feel less versatile than others — the 18-character roster has inherent imbalances. Some characters excel at certain microgame types, while others struggle. Veterans found this frustrating in random-character story missions.
  • Short campaign length — Story Mode is approximately 4-6 hours of content. WarioWare campaigns have always been short, but reviewers noted the lower replay-value per microgame given the longer interaction layer.
  • Microgame variety lower than predecessors — the 200+ microgame count is similar to past games, but some reviewers felt the variety was lower because each microgame is now interacted with through 18 different Forms.
  • The new mechanic doesn’t always serve the franchise’s core appeal — traditionalist fans missed the single-input quick-reaction simplicity of older WarioWare titles.
A Divisive but Innovative EntryMetacritic 76 puts Get It Together! among the lower-rated mainline WarioWare titles, but the lower score reflects divided opinion rather than mediocrity. Players who embraced the playable-cast innovation hailed it as the franchise’s most exciting evolution in 15+ years. Players who preferred the older single-input format found the Forms layer added complexity at the cost of WarioWare’s signature simplicity. Both camps are valid — the game succeeds as a different kind of WarioWare experience.

Sales & Performance

Sales Performance

  • Launch week (Sept 2021) — #2 UK launch week, top 10 US, strong Japan launch (~30k copies week one).
  • End of 2021 — ~1.4 million copies sold worldwide.
  • Lifetime estimate — around 1.5–2 million copies. A solid but not exceptional result for a WarioWare title.
  • Compared to WarioWare Gold (3DS) — Gold (~1M lifetime). Get It Together! outperformed slightly.
  • Compared to WarioWare: Smooth Moves (Wii) — Smooth Moves (~3M lifetime). Get It Together! underperformed.

Commercial Context

Get It Together! launched during a busy Switch fall 2021 season alongside Metroid Dread, Mario Party Superstars, and several major third-party titles. The crowded release window contributed to softer sales than Nintendo’s expectations. The game’s success was sufficient to greenlight Move It! 2 years later, but did not match franchise-peak sales of the Wii-era Smooth Moves.

Legacy

Legacy

  • The Forms system as franchise innovation — the playable-cast mechanic redefined what a WarioWare game could be. Move It! (2023) continued with motion-control Forms, suggesting Nintendo views this as an enduring innovation.
  • Ashley’s status cemented — the game elevated Ashley from cult favorite to mainstream fan favorite. Her playable Form became the most-played, and her cultural visibility increased substantially.
  • Online Wario Cup precedent — the weekly competitive online format influenced subsequent Nintendo party-game design.
  • Bridge to Move It! (2023) — Get It Together!’s success enabled the 2-year-later motion-control sequel, continuing the franchise into the latter half of the Switch lifecycle.
  • Goro Abe’s continued WarioWare leadership — Abe remained the franchise director through Move It! and beyond.
A Foundation, Not a PeakWarioWare: Get It Together! occupies an unusual position in franchise history — it’s the entry that reinvented what WarioWare could be, but it sold relatively modestly. Its critical reception (76 Metacritic) and innovation legacy will likely be remembered more than its sales performance. The follow-up Move It! (2023) inherits Get It Together!’s innovations and arguably perfects them, making Get It Together! more of a foundational title than a franchise peak.

Trivia & Facts

  • The first WarioWare game with a playable cast — a fundamental franchise mechanical innovation.
  • The first dedicated Nintendo Switch WarioWare entry.
  • Released 10 September 2021, exactly 3 years 1 month after WarioWare Gold (3DS, Aug 2018).
  • Developed by Intelligent Systems, directed by Goro Abe (20-year franchise veteran).
  • 18 playable characters at launch + 13-Amp post-story unlock = 19 total Forms.
  • 200+ microgames across 8 themed story stages.
  • Ashley emerged as breakout fan favorite — her broom-flying Form is the most-played and the most-discussed in online communities.
  • The Forms system means each microgame plays 18+ different ways — effectively multiplying the game’s perceived content.
  • 2-player co-op throughout Story Mode — every microgame supports both players in the same screen.
  • 6 Variety Pack multiplayer modes — Daily Grind, Friendless Battle, High Five, Wobble Boxing, Boxing Cowards, Boxed Up.
  • Online Wario Cup challenges — weekly rotating competitive format with global leaderboards.
  • Game Console glitch story setup — the narrative premise of Wario getting sucked into his own broken game console.
  • 13-Amp is the campaign antagonist turned playable character after story completion.
  • Penny is Dr. Crygor’s granddaughter — a relatively new addition to the WarioWare cast (introduced in D.I.Y. 2009).
  • Master Mantis is Young Cricket’s sensei — their dynamic is central to multiple microgames.
  • 5-Volt is 9-Volt’s mother — introduced as a recurring character. Get It Together! is her first playable appearance.
  • The game’s “WAH” sound effect — Wario’s signature catchphrase — is the source of the accolades trailer name “WAHccolades.”
  • Lifetime sales estimated ~1.5–2M copies — solid but not exceptional. Below Wii-era Smooth Moves (~3M).
  • Bridge to Move It! (2023) — the motion-control sequel that perfects Get It Together!’s innovations.
  • Metacritic 76 — the lowest-rated mainline WarioWare but reflects divided opinion rather than poor quality.

Reference / Information