Super Luigi Bros

Mario Party Superstars (Nintendo Switch) 5 classic boards, 100 minigames and online play

Mario Party Superstars box art
Switch20215 N64 Boards100 MinigamesOnline Play20-Coin StarsNDcubeOctober 2021

Mario Party Superstars

Released on 29 October 2021, Mario Party Superstars is the second Mario Party for Nintendo Switch and the twelfth main entry in the franchise. Developed by NDcube and published by Nintendo, it is a deliberate greatest-hits compilation — every board, minigame, and rule is a remaster pulled from the classic Mario Party canon. The game features 5 classic N64-era boards remade in HD (Peach’s Birthday Cake and Yoshi’s Tropical Island from Mario Party, Space Land and Horror Land from Mario Party 2, Woody Woods from Mario Party 3), 100 minigames curated from across the entire series (MP1–MP10), the 10-character roster drawn from the franchise mainstays, classic 20-coin star pricing restored, online play with friends, and full standard Joy-Con or Pro Controller support — reversing Super Mario Party’s motion-only limitation. It launched to widespread acclaim as a love letter to long-time fans and the most polished Mario Party in over a decade.
Developer:NDcube
Publisher:Nintendo
Platform:Nintendo Switch
Genre:Party / Board Game
Released:29 October 2021
Players (local):1–4
Players (online):1–4 full online play
Boards:5 (all remastered N64-era)
Minigames:100 (curated from MP1–MP10)
Roster:10 playable characters
Star price:20 coins (classic restored)
Controls:Joy-Con / Pro Controller

Overview

Mario Party Superstars key art
The Toad ensemble — Mario Party Superstars’ promotional key art

Mario Party Superstars is the twelfth main entry in the Mario Party franchise and the second Mario Party for Nintendo Switch (after 2018’s Super Mario Party). Released worldwide on 29 October 2021, it was developed by NDcube and published by Nintendo. Where Super Mario Party (2018) introduced new mechanics and original content, Mario Party Superstars takes the opposite philosophical approach — it is a deliberate greatest-hits compilation, a remaster collection celebrating 23 years of Mario Party history.

The game features 5 boards remastered from the Nintendo 64 era (the original “golden age” of Mario Party from 1998–2001), 100 minigames curated from across the entire mainline franchise (Mario Party 1 through Mario Party 10), and the classic Mario Party rule set restored — most notably the iconic 20-coin star pricing that Super Mario Party had controversially halved. It is, by design, a love letter to long-time Mario Party fans.

The Headline Features

  • 5 classic remastered boards — Peach’s Birthday Cake and Yoshi’s Tropical Island from MP1 (1998), Space Land and Horror Land from MP2 (1999), Woody Woods from MP3 (2000). Each board faithfully recreated in HD with the original layouts, events, and themes intact.
  • 100 minigames from MP1–MP10 — the largest curated collection in series history. Every minigame is a remaster of a beloved classic, not a new creation.
  • 20-coin stars restored — the classic Mario Party star price returns, undoing Super Mario Party’s controversial 10-coin reduction.
  • Full online play with friends — 4-player online matches on all 5 boards, the most ambitious online Mario Party experience to date.
  • Standard controller support — Joy-Con (button-only, no motion required) or Pro Controller. Reverses Super Mario Party’s motion-only limitation, removing a major accessibility barrier.
  • 10-character roster — the core Mario cast, including Birdo (returning to Mario Party after a long absence from Super Mario Party where she was omitted).
  • Stamps for online play — a custom chat-replacement system letting players send themed reaction images during online matches.
  • Mt. Minigames mode — a dedicated minigame mode separated from the board game, with its own leaderboards, free play, and tournament options.
The Anti-Super-Mario-PartyMario Party Superstars is, in many ways, the philosophical inverse of its 2018 predecessor. Where Super Mario Party shipped 80 brand-new minigames, Mario Party Superstars shipped 100 remastered classics. Where Super Mario Party required Joy-Con motion, Mario Party Superstars works with any controller. Where Super Mario Party offered only Online Mariothon, Mario Party Superstars offered full online board play. Where Super Mario Party reduced stars to 10 coins, Mario Party Superstars restored the classic 20-coin price. NDcube clearly listened to feedback from Super Mario Party and gave the audience what they had been asking for: pure classic Mario Party in HD.

Classic Revival

Mario Party Superstars represents the deliberate nostalgia compilation approach to franchise revival — a strategy that had been successful elsewhere in Nintendo’s portfolio (Super Mario 3D All-Stars, Super Mario Bros. 35) and that Nintendo applied directly to Mario Party.

The “Greatest Hits” Pitch

Where Super Mario Party (2018) had to justify its existence as a “new” Mario Party with fresh content (80 new minigames, the Ally system, Character Dice), Mario Party Superstars made no such claim. The pitch was simple: the boards and minigames you remember from N64 Mario Party, in HD, online, with friends.

This approach addressed a longstanding fan complaint — that the franchise’s 1998–2001 N64 trilogy (MP1, MP2, MP3) was its undisputed peak, and that every Mario Party since had failed to recapture that magic. Nintendo could not technically remake those games one-by-one, so Mario Party Superstars became their compilation remaster — picking the most beloved boards from each and combining them with the franchise’s best minigames.

What Was Remastered

  • Mario Party (N64, 1998) — Peach’s Birthday Cake and Yoshi’s Tropical Island, two of the original 8 boards.
  • Mario Party 2 (N64, 1999) — Space Land and Horror Land, the most popular MP2 boards.
  • Mario Party 3 (N64, 2000) — Woody Woods, the standout from MP3’s 6-board roster.

Conspicuously omitted: any boards from MP4 (GameCube), MP5–10, the handheld Mario Party DS/Top 100/Star Rush titles, or the GameCube/Wii sub-series. The clear curatorial bias was N64-trilogy nostalgia. Minigames came from across the broader franchise, but boards were strictly first-three-only.

The N64-Trilogy BiasMario Party Superstars’ board selection makes one statement crystal clear: NDcube and Nintendo consider the N64 trilogy (MP1, MP2, MP3) the franchise’s creative peak. Every chosen board is from those three games. No GameCube boards, no Wii boards, no Wii U boards. The compilation is, in essence, “the N64 Mario Party trilogy boiled down to its 5 most beloved boards.” This is both a love letter to original fans and an implicit acknowledgment that NDcube’s own post-N64 board designs are less canonical.

Gameplay

Mario Party Superstars’ gameplay is a faithful recreation of the classic N64-era Mario Party formula — the rule set fans had been requesting since 2007.

The Classic Turn Structure

  1. Rolling phase — each player in turn order rolls a standard 1–6 dice block. No character-specific dice (a key difference from Super Mario Party).
  2. Movement phase — player moves their character along the board’s linear path by the rolled number, landing on a space.
  3. Space effect — the space triggers its effect (+3 coins, -3 coins, item, star purchase, etc.).
  4. Star purchases — if you reach the Star space and have 20+ coins, exchange for one star.
  5. End-of-turn minigame — after all 4 players move, everyone competes in a randomly chosen minigame. Coin rewards depend on placement.

Key Differences from Super Mario Party

  • No Character Dice Blocks — all characters roll the standard 1–6 dice. No probabilistic character-selection layer.
  • No Ally system — each player moves alone. No multi-dice rolls from recruited allies.
  • 20-coin star price — classic pricing restored (Super Mario Party used 10 coins).
  • Linear board paths — boards follow the classic single-path-with-branches structure of N64 Mario Party. No grid format.
  • Standard controller support — button-only Joy-Con or Pro Controller. No motion required.
  • Items system — classic N64-era item shop returns (Mushroom for extra dice, Magic Lamp to teleport to star, Skeleton Key, etc.).
Faithful to the N64 OriginalsThe gameplay restoration is not just a Mario Party return to form — it is specifically a return to the N64-trilogy form. The 1–6 dice, 20-coin stars, single-path boards, item shops, and end-of-turn minigames all match how Mario Party 1–3 played. NDcube avoided introducing any new mechanical innovations and instead delivered the classic formula with HD visuals, online connectivity, and quality-of-life improvements.

20-Coin Star Restoration

The 20-Coin Star Restoration

One of Mario Party Superstars’ most-discussed design decisions is the restoration of the 20-coin star price. From Mario Party 1 (1998) through Mario Party 8 (2007), stars consistently cost 20 coins. Super Mario Party (2018) reduced this to 10 coins, intending to speed up matches and reduce the “tedium” of saving up.

Why 20 Coins Mattered

Veteran Mario Party players argued that the 20-coin price was central to the franchise’s tension. The 20-coin threshold meant:

  • Stars feel earned, not given — saving 20 coins requires real strategic decisions about minigame entry, item purchases, and space landings.
  • The “almost there” tension — reaching 19 coins and rolling badly is one of Mario Party’s most iconic emotional beats.
  • Coin-stealing items matter — a Magic Lamp or coin-steal item is devastating when the opponent has 18 coins. With 10-coin stars, coin theft is less impactful.
  • Late-game comebacks are bigger — a single 20-coin star buy in the final turn can dramatically shift standings.

The Restoration

Mario Party Superstars restored the 20-coin price unconditionally. There is no toggle, no setting, no “classic mode” — stars cost 20 coins, full stop. This single design decision was a clear signal to long-time fans that NDcube was prioritizing the classic Mario Party experience over the modernized one Super Mario Party had attempted.

A 23-Year Tradition RestoredThe 20-coin star price was Mario Party’s most foundational economic constant for two decades. Mario Party Superstars’ restoration of it (and rejection of Super Mario Party’s 10-coin experiment) was the most overt “we listened to feedback” gesture NDcube has made in their decade-plus stewardship of the franchise. Reviewers cited the 20-coin restoration as the single biggest win in the entire game.

Roster

Mario Party Superstars features a 10-character roster drawn from the franchise’s mainstays. All characters roll the standard 1–6 dice block (no Character Dice Blocks). The notable inclusion is Birdo, returning to Mario Party after being conspicuously omitted from Super Mario Party.

The 10-Character Roster

Mario

Mario

Series mainstay

Luigi

Luigi

Series mainstay

Peach

Peach

Series mainstay

Daisy

Daisy

Since MP3

Yoshi

Yoshi

Series mainstay

Wario

Wario

Series mainstay

Waluigi

Waluigi

Since MP3

Rosalina

Rosalina

Since MP9

Donkey Kong

Donkey Kong

Series mainstay

Birdo

Birdo

Returning since MP6

Roster Notes

  • 10 playable characters at launch — half the size of Super Mario Party’s 20-character roster, but every character is a series mainstay.
  • Birdo returns — her omission from Super Mario Party was controversial. Her inclusion here was specifically highlighted in pre-release marketing as a fan-service decision.
  • No “obscure” characters — Goombas, Shy Guys, Koopa Troopas, Boos, Monty Moles, Hammer Bros, Dry Bones, and Pom Pom are all not playable (despite being in Super Mario Party). They return to NPC status.
  • No Donkey Kong family beyond DK himself — Diddy Kong, who was playable in SMP, is omitted.
  • No Bowser, Bowser Jr., or Koopa Kids — Bowser is restricted to his classic antagonist role (Bowser spaces, Bowser minigames), not a playable character.
  • All characters share the same dice — every character rolls the standard 1–6 dice block. Character choice is purely cosmetic.
Birdo’s Triumphant ReturnBirdo’s inclusion in Mario Party Superstars was specifically highlighted in the pre-release marketing. After being a Mario Party regular from MP6 through MP10, her omission from Super Mario Party was felt by many as one of the previous game’s biggest character roster missteps. Her return here, alongside the more focused 10-character roster, signaled NDcube’s commitment to course-correcting Super Mario Party’s perceived issues.

The 5 Boards

Mario Party Superstars features 5 boards remastered from the Nintendo 64-era Mario Party trilogy (1998–2000). Each board is faithfully recreated in HD with the original layout, special spaces, themed events, and music intact. No new boards were added — the entire board selection is a curated nostalgia tribute.

The 5 Boards at a Glance

From Mario Party (N64, 1998)

Peach’s Birthday Cake

Peach’s Birthday Cake

Peach’s castle gardens with a giant birthday cake at center. Featured the original Mario Party’s most iconic visual moment — Bowser literally eats slices of cake. Notorious for the Piranha Plant attack mechanic.

From Mario Party (N64, 1998)

Yoshi’s Tropical Island

Yoshi’s Tropical Island

A 2-island board connected by bridges. The original’s most strategic board — only one of the 2 stars at any time is “the real one,” teaching players the franchise’s love of mid-board chaos.

From Mario Party 2 (N64, 1999)

Space Land

Space Land

A sci-fi space station with Bowser Beam events that destroy multiple players’ coins at once. MP2’s most visually distinctive board — and home to the iconic Bowser Coin Beam space.

From Mario Party 2 (N64, 1999)

Horror Land

Horror Land

A haunted board with day-night cycle mechanics. By night, King Boo emerges; by day, Whomps and Boos roam freely. The most thematically dynamic of the 5 boards.

From Mario Party 3 (N64, 2000)

Woody Woods

Woody Woods

A forest board with the iconic walking Mushroom Tree mechanic. Players must navigate around tree shifts that change board topology mid-match. Famous for the Galoomba enemies and tree-shift events.

Why These 5 Boards?NDcube’s board selection reveals their curatorial philosophy. Peach’s Birthday Cake represents MP1’s most photogenic, beginner-friendly board. Yoshi’s Tropical Island represents MP1’s strategic depth (the 2-star deception). Space Land represents MP2’s aggressive risk-vs-reward design (Bowser Beams). Horror Land represents MP2’s thematic ambition (day-night cycles). Woody Woods represents MP3’s mechanical creativity (board-altering tree events). Together they showcase the N64 trilogy’s peak design philosophy across 3 generations of Hudson Soft Mario Party.

Peach’s Birthday Cake

Peach’s Birthday Cake

From Mario Party (N64, 1998)

Peach’s Birthday Cake is the most iconic board of the original Mario Party (1998). The board is a giant outdoor cake landscape, with Peach’s castle in the background and a multi-tiered birthday cake at the geographic center. The signature visual moment of the board is when Bowser literally eats slices of the cake — a memorable in-game animation that has remained iconic for 27+ years.

Board logo
Board logo
Full board screenshot — the giant cake at center
Full board screenshot — the giant cake at center
Title screen reveal
Title screen reveal
Board ending celebration
Board ending celebration
Board Mechanics
  • Piranha Plant attack — the signature mechanic. Each turn, a player might be attacked by a Piranha Plant, losing 5–10 coins. Strategic Piranha Plant placement is a key risk-vs-reward decision.
  • Cake-slicing event — when a player passes through a specific space, Bowser cuts a slice of the cake, dealing damage to players within range.
  • Linear pathway — a single winding path with one branch near the cake. Beginner-friendly layout.
  • Star movement pattern — the Star alternates between 6 fixed locations around the cake perimeter.
  • Item-friendly economy — frequent item spaces; the board rewards item-stacking strategies over coin-hoarding.
Why This Board Made the Cut

Peach’s Birthday Cake is the most visually iconic and most beginner-friendly board in the original Mario Party (1998). Its inclusion in Mario Party Superstars is a clear “this is what Mario Party looks like” statement — the cake imagery has been associated with the Mario Party brand for over two decades. For newcomers, it serves as the natural starter board.

Yoshi’s Tropical Island

Yoshi’s Tropical Island

From Mario Party (N64, 1998)

Yoshi’s Tropical Island is widely considered the most strategic board in the original Mario Party (1998). The board consists of two distinct islands connected by bridges, with two Star locations — but at any given moment, only one is the real Star. The other is a Bowser fake-star trap that costs coins to interact with. The genius of the board is in deducing which Star is real, and how to reach it before opponents.

Board logo
Board logo
Full 2-island board screenshot
Full 2-island board screenshot
Title screen reveal
Title screen reveal
Board ending celebration
Board ending celebration
Board Mechanics
  • Two-island layout — the board has two separated landmasses, with bridges connecting them. Each island has its own micro-economy and item shops.
  • The Star deception — two stars are always visible, but only one is real. Bowser’s fake-star trap costs 30 coins if you interact with it expecting a real star.
  • Bridge crossings — traveling between islands requires crossing the bridges, which take 2–3 turns from any starting position. Lock-in commitment is required.
  • Star location swaps — the real Star’s location can swap between the two visible options mid-match, making timing crucial.
  • Yoshi-themed events — fruit-collection events and Yoshi-character cameos throughout the board.
Why This Board Made the Cut

Yoshi’s Tropical Island represents MP1’s strategic depth. The deception mechanic teaches players that Mario Party rewards observation, prediction, and risk-taking — themes that define the franchise. It is the board most often cited by veterans as “the moment I understood what Mario Party really is.”

Space Land

Space Land

From Mario Party 2 (N64, 1999)

Space Land is the most visually distinctive board of Mario Party 2 (1999). A sci-fi space station setting with the iconic Bowser Coin Beam mechanic — a board-wide event where Bowser fires a giant laser beam down a corridor of the board, destroying all coins of players in its path. The board’s aesthetic is the rare “non-fantasy” Mario design.

Board logo
Board logo
Space station full board view
Space station full board view
Title screen reveal
Title screen reveal
Bowser Coin Beam in action — the board’s signature event
Bowser Coin Beam in action — the board’s signature event
Board ending celebration
Board ending celebration
Board Mechanics
  • Bowser Coin Beam — the signature event. When triggered, Bowser fires a laser down a specific corridor of the board. All players in that corridor lose all their coins. Avoiding the beam path is a constant strategic consideration.
  • Spaceship layout — multiple zones connected by airlock-style doors. Each zone has its own item shop and event distribution.
  • Sci-fi event spaces — “Alien Encounter” spaces that swap items, “Teleporter” spaces that warp players to random locations, “Asteroid Field” spaces that randomize coin counts.
  • Star movement pattern — the Star moves between 5 fixed locations across the spaceship’s zones.
  • Coin-aggressive design — Space Land has the most coin-loss events of any of the 5 boards. Coin management is critical.
Why This Board Made the Cut

Space Land represents MP2’s aggressive risk-vs-reward design philosophy. The Bowser Coin Beam is the most dramatic, most cinematic single event in any Mario Party board. The sci-fi setting also provides visual variety — it’s the only non-fantasy board in the compilation.

Horror Land

Horror Land

From Mario Party 2 (N64, 1999)

Horror Land is Mario Party 2’s most thematically dynamic board. A haunted woods setting with a full day-night cycle — by day, the board feels safe (Whomps and Boos are dormant); by night, the board transforms (King Boo emerges, Whomps move aggressively, and a different set of events become active). The day-night transitions are triggered by specific event spaces, making time-management a strategic layer.

Board logo
Board logo
Full Horror Land board view
Full Horror Land board view
Title screen reveal
Title screen reveal
King Boo — emerges at night
King Boo — emerges at night
Board ending celebration
Board ending celebration
Board Mechanics
  • Day-night cycle — the board alternates between day and night phases. Triggered by specific event space landings.
  • King Boo — appears at night. Landing on a King Boo space (only active at night) costs 30 coins for a coin-steal favor or other dark deals.
  • Whomp aggression — by night, Whomps actively block paths, forcing detours.
  • Time-pressure decisions — players must decide whether to use night-only events (risky but high reward) or wait for day (safer but slower).
  • Atmospheric design — lighting, ambient sound, and character behavior all shift dramatically between day and night. The board feels like two different boards.
Why This Board Made the Cut

Horror Land represents MP2’s thematic ambition. The day-night cycle is the franchise’s most creative single-board mechanic from the N64 era — a feature no later Mario Party has matched. The board’s atmosphere (haunted woods, King Boo, twilight aesthetic) makes it the seasonal favorite for autumn/Halloween game nights.

Woody Woods

Woody Woods

From Mario Party 3 (N64, 2000)

Woody Woods is the standout from Mario Party 3 (2000). A forest board with the iconic walking Mushroom Tree mechanic — trees physically migrate around the board mid-match, changing the board topology and forcing players to constantly re-evaluate routes. Coupled with the Galoomba enemies and Snifit shop owners, Woody Woods has the most unique aesthetic and mechanics of the 5 boards.

Board logo
Board logo
Full Woody Woods board view
Full Woody Woods board view
Title screen reveal
Title screen reveal
Galoomba enemies inhabiting the woods
Galoomba enemies inhabiting the woods
Board ending celebration
Board ending celebration
Board Mechanics
  • Walking Mushroom Trees — the signature mechanic. Specific trees physically migrate around the board between turns, changing which paths connect and which spaces are accessible.
  • Galoomba encounters — Galoombas roam the woods. Landing on Galoomba spaces triggers coin-stealing minigames.
  • Snifit shops — the board’s item shops are run by Snifits with unique pricing structures.
  • Multiple Star locations — the Star can appear at 5 different forest locations, with the tree-movement mechanic affecting which routes connect.
  • Day-night ambient shifts — not as dramatic as Horror Land, but lighting shifts add atmosphere.
Why This Board Made the Cut

Woody Woods represents MP3’s mechanical creativity. The walking Mushroom Tree mechanic is unmatched in the franchise — no other Mario Party board has board-altering elements that change topology between turns. Its inclusion ensures the compilation has at least one board with truly dynamic geometry, complementing the more static layouts of the MP1 and MP2 selections.

100 Minigames

Mario Party Superstars features 100 minigames curated from across the Mario Party franchise. Every minigame is a remaster of a classic from a previous entry — not a single original minigame appears in the launch lineup. The curation spans MP1 through MP10, with a clear bias toward N64-trilogy fan favorites.

Minigame Source Distribution (Approximate)

  • ~40 minigames from MP1–MP3 (N64 trilogy) — the largest single source bucket. The N64 era’s most iconic minigames are heavily represented.
  • ~25 minigames from MP4–MP7 (GameCube era) — the GameCube era contributes a significant portion, especially MP4 and MP6.
  • ~20 minigames from MP8 (Wii) — the most recent “classic format” Mario Party before the car-era divergence.
  • ~15 minigames from MP9–MP10 (Wii/Wii U) — a smaller selection, focused on the standout minigames from the otherwise-controversial car-era entries.

Minigame Categories

4-Player FFA

4-Player Free-For-All

Standard 4-player competitive minigames. Coin rewards by placement. The bulk of the 100-minigame library (~50 minigames).

2v2

2-vs-2 Team

2v2 cooperative team minigames triggered by VS spaces or board events. ~20 minigames.

1v3

1-vs-3 Asymmetric

One player vs three. The solo player has stronger abilities to balance the numerical disadvantage. ~15 minigames.

Battle

Coin Battle

All-pay-in coin minigames — each player contributes coins to a prize pool, the winner takes most. Classic Mario Party tension.

Duel

Duel Minigames

1v1 duels triggered by board encounters. Often stake coins or items.

Item

Item Minigames

Skill-based minigames at item shops to earn discounted or rare items.

Coin Lucky

Coin-Lucky

Pure luck minigames with low input requirements. Often appear at Chance Time events.

Survival

Survival

Last-one-standing minigames where elimination determines order. Tension-heavy late-match favorites.

100 Remasters — The Curation TriumphNDcube’s minigame selection is the most important single decision in Mario Party Superstars. With 200+ minigames across the franchise to choose from, the team selected 100 that span every entry while emphasizing the N64-trilogy fan favorites. Beloved minigames like Bumper Balls, Tug of War, Pipe Maze, Hot Rope Jump, Mecha Marathon, Crazy Cogs, Coin Block Blitz, and Slot Car Derby all return in HD. The curation feels like a love letter — every classic that should be there, is.

Minigame Highlights

Three highlighted minigames in detail — showcasing the variety of styles and sources represented in the 100-minigame compilation.

Bumper Balls
Bumper Balls (originally MP1, 1998) — the franchise’s most iconic 4-player FFA minigame. Players ride large balls on a circular platform and bump opponents off. Featured in MP1, MP2, and now Superstars in a “lava platform” remastered variant.
Mecha Marathon
Mecha Marathon (originally MP2, 1999) — a button-mashing race where players power up their robotic suits by alternating L/R inputs. A genuine endurance test of finger speed. The most quoted MP2 minigame in fan polls.
Roll Out the Barrels
Roll Out the Barrels — a barrel-rolling reflexes test. Players must dodge increasingly aggressive barrel patterns. The first character to be hit loses; the last standing wins.
Slot Car Derby
Slot Car Derby — a track-racing minigame where players control miniature slot cars. Skill-based throttle management on curves, full-speed runs on straights. One of the most “deeply-skill” minigames in the compilation.

Notable Returning Classics (Selected Highlights)

  • Tug O’ War (MP1) — the franchise’s most-recognized minigame. 2v2 rope-pulling. Original MP1 button-mashing returns with rumble feedback.
  • Pipe Maze (MP1) — 4-player path-planning. The “thinking minigame” of the original Mario Party.
  • Hot Rope Jump (MP1) — 4-player jump-rope endurance test. Often cited as the franchise’s most accidentally-difficult minigame.
  • Look Away (MP1) — 1v3 mirror-game where the solo player must look the opposite direction of the trio.
  • Crazy Cogs (MP2) — 4-player co-op cog-spinning. The most cooperative minigame in the lineup.
  • Speed Hockey (MP3) — 4-player air-hockey. Direct, intense, fast-paced action.
  • Coin Block Blitz (MP3) — 4-player coin-grab. The franchise’s most-played warm-up minigame.
  • Bumper Balloons (MP4) — GameCube-era physics-based jousting on inflatable balls.
The Right 100Choosing 100 minigames from a 200+ pool was the single most important design decision in Mario Party Superstars. NDcube clearly prioritized memorability over variety — the included minigames lean heavily toward the most frequently-quoted fan favorites. The curation has been near-universally praised; the absence of any specific classic is the most common reviewer complaint, but no specific minigame’s omission has been a major sore point.

Game Modes

Mario Party Superstars features five distinct modes, each serving a different play context.

Main

Mario Party

The classic 4-player board game mode using one of the 5 N64-era boards. Local and online play, AI fills empty player slots. Match length 10/15/20/25 turns selectable. The headline mode — every other mode supports this one.

Minigames

Mt. Minigames

The dedicated minigame mode — 100 minigames available without the board game wrapper. Includes Free Play, Tag Match (head-to-head tournament), Survival, and Sports & Puzzles sub-modes. Full leaderboards.

Online

Online Play

The headline new feature — full 4-player online board game support on all 5 boards. Both random matchmaking and play-with-friends modes. Stamps system for in-match communication.

Catalog

Data House

The collectibles and progress hub. Track minigame play counts, collect stickers/stamps, view player stats, and unlock cosmetic items. The “achievement system” of Mario Party Superstars.

Solo

Tag Match (Single Player)

Single-player tournament mode against AI opponents. Choose minigame categories, fight through brackets. The solo progression mode (no Challenge Road equivalent).

Modes Comparison: SMP vs MPS

  • Super Mario Party had 7 distinct modes (Mario Party, Partner Party, River Survival, Sound Stage, Toad’s Rec Room, Challenge Road, Online Mariothon).
  • Mario Party Superstars has 5 modes — a smaller variety, but each is more deeply integrated with the board/minigame core.
  • SMP’s emphasis was on variety of experiences; MPS’ emphasis is on depth in fewer experiences.
  • MPS lacks SMP’s headline modes (no River Survival, no Sound Stage, no Tabletop Mode minigames) but adds full online board play, which SMP lacked.
Fewer Modes, Deeper IntegrationMario Party Superstars made a clear “less is more” choice. Five modes instead of seven, but every mode is more integrated with the core 100-minigame and 5-board library. Mt. Minigames provides hours of standalone minigame content; Tag Match offers solo progression; Online Play removes geographic limits on multiplayer. The result is a more focused experience that delivers more depth per mode.

Online Play

Online Play is Mario Party Superstars’ most significant new feature compared to its 2018 predecessor. The game offers full 4-player online board game support on all 5 boards — the most comprehensive online Mario Party experience to date.

What Online Play Supports

  • 4-player random matchmaking — join a global queue and get matched with 3 other players for a full board game match.
  • 4-player friends matches — invite specific friends via Nintendo Switch Online to a private match. Standalone “play with friends” lobbies.
  • All 5 boards available online — unlike Super Mario Party (which had only Online Mariothon minigame play), every board game match can be played online.
  • All 100 minigames available online — full minigame rotation including the asymmetric 1v3 and 2v2 formats.
  • Reconnection support — if a player drops, the match continues with an AI replacement. Disconnections don’t end the game.
  • Cross-region matching — matchmaking is global, not regional. Some lag, but accessible from anywhere.

Why Online Was a Big Deal

For 23 years, Mario Party had been a local-only franchise. The series’ entire identity was built around in-person competitive play. Online support, when finally added, required NDcube to solve unique problems: handling 4-player low-latency minigame timing, managing turn-order with asynchronous moves, designing reconnection flows for dropped players, and replacing the in-person banter that defined the franchise’s social DNA.

Mario Party Superstars’ solution was elegant: the board game phase is turn-based (handles latency naturally), the minigame phase has built-in synchronization buffers, and the Stamp system (see next section) replaces voice chat with curated reaction images.

23 Years to Online Mario PartyThe original Mario Party launched in December 1998. The first Mario Party with full online board play launched in October 2021 — a 23-year gap. The technological barriers were real (low-latency 4-player minigame timing is genuinely hard), but the design philosophy barriers were also significant (Mario Party was an in-person social game by design). NDcube’s solution — turn-based board game + sync’d minigames + Stamp communication — became the new franchise standard.

Stamps System

The Stamps System

The Stamps system is Mario Party Superstars’ in-match communication feature. Instead of voice chat (which would have been a moderation nightmare in a family-friendly Nintendo product), players communicate via curated reaction images called Stamps.

How Stamps Work

  • Tap to send — each player has a Stamp wheel accessible via a controller button. Selecting a Stamp displays it over your character for all players to see.
  • Curated content — all Stamps are Nintendo-approved Mario-themed images (Mario thumbs-up, sad Mario, “Yahoo!” Mario, etc.). No user-created content.
  • Unlockable — the Stamp library expands as players progress through minigames and modes. ~150+ unlockable Stamps in total.
  • Spam-protected — there’s a cooldown between Stamps to prevent spam-stamping. Some Stamps are flagged as “cooldown extra long” for the most aggressive options.
  • Quick selection — the Stamp wheel UI is designed for split-second selection during the few seconds between minigame events.

Featured Stamps

Mario stamp
Mario Stamp — the most-used reaction image
1-Up stamp
1-Up Stamp — celebratory “good job” reaction
Kamek stamp
Kamek Stamp — the “you got bad-luck’d” reaction
Dueling Glove stamp
Dueling Glove Stamp — the “throw down” challenge reaction
A Communication System Designed for NintendoThe Stamps system is a masterclass in family-friendly online design. By curating all communication to pre-approved Mario-themed reactions, Nintendo eliminated the moderation issues that have plagued online multiplayer in other genres. Stamps preserve the emotional expressiveness of in-person Mario Party (the gloating, the celebration, the despair) without opening doors to toxic communication.

NPC Cast

Mario Party Superstars features a deep cast of non-playable characters populating the boards as shop owners, event hosts, enemies, and decoration. The NPC roster pulls heavily from Mario series tradition.

Featured NPCs

Toad
Toad — shop owner, event MC, and item distributor
Toadette
Toadette — shop assistant and Star location announcer
Bowser
Bowser — antagonist for Bowser spaces and Bowser minigames
Kamek
Kamek — magic-event trigger and item swapping
Boo
Boo — coin-stealing Boo spaces, Horror Land board feature
Shy Guy
Shy Guy — minigame opponents and event encounters

Board-Specific Encounters

Koopa Troopa
Koopa Troopa — banks deposits and Star sales
Bowser Jr Clown Car
Bowser Jr. in Clown Car — Bowser event minion
Fly Guy
Fly Guy — random-coin event minion
Snifit
Snifit — Woody Woods shop owner
Hammer Bro
Hammer Bro — paid item-locking service
Galoombas
Galoombas — Woody Woods coin thieves
A Cast of Familiar FacesThe NPC roster makes Mario Party Superstars feel populated and alive. Every board has its own ecosystem of recurring characters — Toad shops, Bowser threats, Boos and Galoombas and Snifits — each playing their classic Mario Party roles. The diversity of supporting cast is one of the subtle reasons the game feels so faithfully nostalgic.

Videos & Trailers

Five verified official Nintendo trailers covering Mario Party Superstars from E3 2021 reveal through launch and accolades.

E3 2021 Announcement Trailer — the reveal at Nintendo’s Direct presentation
E3 2021 Treehouse Live — the developer-led hands-on demonstration
Overview Trailer — the deep-dive showcase of all 5 boards and key minigames
“A Completely Normal” Trailer — the comedic emotional-reactions promo
Accolades Trailer — the post-launch critical-reception trailer

Other Official Marketing

  • Nintendo Direct September 23, 2021 — the major pre-launch showcase featuring extended gameplay footage and the reveal of Birdo as a playable character.
  • Regional launch trailers — Japanese, German, French, Italian, Spanish, and Portuguese variants of the main launch trailer were released for individual markets.
  • Treehouse Live deep-dives — multiple developer-led demonstration sessions throughout E3 and the run-up to launch.
  • Nintendo Switch Online tournaments — weekly Mt. Minigames tournaments hosted by Nintendo throughout late 2021 and 2022 with cosmetic rewards.

Reception

Mario Party Superstars launched on 29 October 2021 to generally positive reviews — Metacritic 80, IGN 8/10, Game Informer 8.5/10, Nintendo Life 9/10, GameSpot 7/10. The reception was notably warmer than Super Mario Party (76 Metacritic) thanks to the restored classic format, full online play, and the nostalgia premium of the remastered boards.

Acclaim

  • Classic format restoration — universally praised. The 20-coin star price, classic 1–6 dice, linear board paths, and item shop system were all noted as wins.
  • Faithful board remasters — the 5 N64-era boards were called “lovingly recreated” by virtually every reviewer. Visual upgrades preserve the original layouts perfectly.
  • 100 minigames curation — the breadth of the minigame library was a frequent compliment. Reviewers cited specific minigames they were thrilled to see return.
  • Full online play — the headline feature. After 23 years of local-only Mario Party, the addition of online board play was treated as a major franchise milestone.
  • Standard controller support — removing Super Mario Party’s motion-only Joy-Con limitation was widely celebrated, especially by reviewers who play with the Pro Controller.
  • Birdo’s return — specifically highlighted in multiple reviews as a fan-service victory.
  • Stamps system — praised as a clever solution to family-friendly online communication.

Criticisms

  • Only 5 boards — the franchise high (MP3 had 6, MP7 had 6) wasn’t matched. Reviewers wanted more boards.
  • Only 10 playable characters — a step back from Super Mario Party’s 20-character roster. Reviewers wanted Daisy, Bowser, Bowser Jr., or more obscure characters.
  • No original content — every board and minigame is a remaster. Some reviewers wanted at least one original new board.
  • Single-player mode is shallow — Tag Match against AI is the only solo-progression option. No Challenge Road equivalent.
  • No DLC or expansion — unusual for a major Nintendo Switch title. Players hoped for additional boards added over time, but none were delivered.
  • Some minigame omissions — specific fan-favorite minigames (varying by reviewer) were missing from the curated 100.
The Course-Correction Pays OffMario Party Superstars’ reception was notably warmer than Super Mario Party’s (80 vs 76 Metacritic). The improvement came not from new mechanics but from course-correcting Super Mario Party’s perceived missteps: more boards (5 vs 4), classic 20-coin stars (vs 10), full online play (vs Mariothon-only), standard controller support (vs Joy-Con only), Birdo returns (vs omitted). Reviewers consistently praised NDcube for listening to feedback.

Sales

Sales Performance

  • Launch week (Oct 29–Nov 4, 2021) — #1 in Japan launch week (133k physical); UK debut #1; US debut top 3.
  • End of December 2021 — 5.43 million copies sold worldwide in the first 2 months. Strong holiday-period performance.
  • End of March 2022 — 6.88 million copies. Continued steady sales.
  • End of March 2023 — 8.55 million copies. Sustained long-tail.
  • End of March 2024 — 9.83 million copies. Continued growth.
  • Lifetime (2024 Nintendo reports) — over 10 million copies sold. The third-best-selling Mario Party ever, behind only Super Mario Party (21M+) and Mario Party DS (~9M).

Context

Mario Party Superstars’ ~10M lifetime sales places it as the franchise’s third-best performer historically (after Super Mario Party and Mario Party DS). It outsold every GameCube-era Mario Party (none of which reached 5M lifetime) and every Wii/Wii U-era Mario Party (MP9 and MP10 both stalled around 2M each).

Within the Switch console specifically, Mario Party Superstars’ ~10M places it alongside Splatoon 2 (~13M), Pokemon Sword/Shield (~26M combined), and Super Mario Maker 2 (~7M). It outperformed similar nostalgia compilations like Super Mario 3D All-Stars (~9M) and Super Mario Bros. 35 (free promotional title).

The Nostalgia Compilation That WorkedAt ~10M lifetime, Mario Party Superstars proved that the “nostalgia compilation” pricing strategy works — fans will pay full price for an HD remaster of classic content even when no new original material is included. The combined Mario Party Switch sales (~21M SMP + ~10M MPS = 31M+) represent the strongest two-game stretch in franchise history.

Trivia & Facts

  • Twelfth main Mario Party and the second on Nintendo Switch, following Super Mario Party (2018).
  • NDcube developed Mario Party Superstars — the same studio behind every Mario Party since Mario Party 9 (2012).
  • 5 boards from 3 different N64 Mario Party games — the only Mario Party to draw boards from multiple historical entries simultaneously.
  • 100 minigames is the largest curated library in any Mario Party — even larger than Super Mario Party’s 80 original launch lineup.
  • First Mario Party with full 4-player online board play — 23 years after the franchise debuted, and after Super Mario Party offered only online minigames (Mariothon).
  • The 20-coin star price restoration was the single most-discussed design decision — a reversal of Super Mario Party’s controversial 10-coin reduction.
  • Standard controller support (Joy-Con button-only or Pro Controller) reversed Super Mario Party’s Joy-Con-only motion-control limitation. A major accessibility improvement.
  • 10-character roster — half the size of Super Mario Party’s 20-character launch lineup, but every character is a series mainstay.
  • Birdo returns to Mario Party — her omission from Super Mario Party was controversial; her inclusion here was specifically marketed as a fan-service decision.
  • Stamps system replaces voice chat — ~150+ curated reaction images for in-match communication. Nintendo’s family-friendly approach to multiplayer chat.
  • No new boards or minigames added — every piece of content is a remaster. The first Mario Party to ship without original content.
  • No DLC ever released — like Super Mario Party before it, NDcube did not add additional boards or characters via DLC.
  • The 5 boards represent 3 different design generations — MP1 (1998), MP2 (1999), MP3 (2000). Together they showcase the N64 trilogy’s creative arc.
  • October 29, 2021 release — specifically chosen to align with Halloween (Horror Land is one of the 5 boards).
  • Generally positive reception (80 Metacritic) vs Super Mario Party (76). Course-correction worked.

Reference / Information