Super Luigi Bros

Mario Kart 8 Deluxe (Nintendo Switch) game information, characters, tracks, Booster Course Pass and videos

Mario Kart 8 Deluxe box art
Switch201724 Cups96 Tracks50 CharactersBCP DLCAnti-GravityBestselling Switch Game

Mario Kart 8 Deluxe

Released on 28 April 2017, this is the first Super Mario game on Switch and an enhanced port of Mario Kart 8 (Wii U, 2014). The base game starts unlocked with the full Wii U roster plus five new starters — King Boo, Bowser Jr., Dry Bones, Inkling Boy, Inkling Girl — a sixth unlockable in Gold Mario, and a completely revamped arena-based Battle mode with eight new courses and five modes. Over 2022–2023 the Booster Course Pass DLC added 48 more tracks in six waves, plus eight returning DLC racers (Birdo, Petey Piranha, Wiggler, Kamek, Pauline, Diddy Kong, Funky Kong, Peachette), bringing the totals to 96 tracks across 24 cups and 50 playable characters — the largest Mario Kart ever made and one of the bestselling video games of all time.
Developer:Nintendo EAD / EPD
Publisher:Nintendo
Platform:Nintendo Switch
Genre:Kart Racing
Released:28 April 2017
Players:1–8 local, up to 12 online
Total Cups:24 (12 base + 12 BCP)
Total Tracks:96 (48 base + 48 BCP)
Characters:50 (42 base + 8 DLC)
Battle Modes:5 (8 arenas)
First Mario on:Nintendo Switch
Series Rank:Bestselling Mario Kart

Overview

Mario Kart 8 Deluxe art
Switch launch-window flagship

Mario Kart 8 Deluxe is a kart-racing game in the Mario Kart series released for the Nintendo Switch on 28 April 2017. It is an enhanced port of Mario Kart 8 for the Wii U (2014), and the very first Super Mario game released for the Nintendo Switch — launching just two months after the console itself.

First teased in the Nintendo Switch announcement video on 20 October 2016 and formally revealed at the Nintendo Switch Presentation on 13 January 2017, the game arrived as the system’s spring 2017 flagship. The Wii U original’s entire roster, all 32 base + 16 DLC tracks, and the Anti-Gravity / Gliding / Underwater mechanics all returned — every previously unlockable racer and track is available from the start, making this the largest starting roster and track selection of any home-console Mario Kart.

What separates the Switch version from a simple port is the wholesale rebuild of Battle Mode (eight all-new arenas across five game modes), the five additional starting newcomers (King Boo, Bowser Jr., Dry Bones, Inkling Boy, Inkling Girl), Gold Mario as a 200cc-completion unlockable, the Inkling and Animal Crossing Mii racing suits via amiibo, reduced loading times, and the new beginner assists Smart Steering and Auto-Accelerate.

Then between March 2022 and November 2023, Nintendo released the Booster Course Pass — six waves of paid DLC adding 48 more tracks (mostly remastered classics from Super Mario Kart through Mario Kart Tour) and eight returning DLC racers. The game ended up with 96 tracks across 24 cups and 50 playable characters, the largest Mario Kart ever made.

The Bestselling Switch GameWith over 67 million copies sold worldwide as of 2025, Mario Kart 8 Deluxe is not only the bestselling Mario Kart of all time — it’s the bestselling Nintendo Switch game, and one of the bestselling video games ever released, full stop. It outsold the entire combined Wii U user base on Switch within its first year.

Differences vs. Wii U Original

While Mario Kart 8 Deluxe builds on the Wii U original, the Switch version makes a long list of meaningful changes — enough to justify a second purchase even for existing MK8 owners.

Five new starting newcomers + Gold MarioKing Boo, Bowser Jr., and Dry Bones return to the series for the first time since Mario Kart Wii. Inkling Boy and Inkling Girl from Splatoon are the first non-Super-Mario newcomers in this entry. Gold Mario is unlocked as an alternate costume for Metal Mario by clearing every cup at 200cc, replacing Mario Kart 7’s Metal Mario unlock chain.

Roster & Unlock Changes

  • All characters, cups and courses that were unlockable or DLC in Mario Kart 8 are now available from the start.
  • Gold Mario added as a Metal Mario variant (200cc clear unlock).
  • Inkling and Animal Crossing Mii suits added (Inkling/Splatoon-series amiibo and Isabelle/Animal-Crossing-series amiibo).

Gameplay & Driving

  • Smart Steering introduced — indicated by a flag-tipped antenna on the kart, it keeps you on the track for beginners.
  • Auto-Accelerate introduced — removes the need to hold the accelerator at all.
  • CPU difficulty rebalanced — CPUs slow down when close to the player on Normal/Easy, and charge Mini-Turbos / Super Mini-Turbos more slowly.
  • The rival system expanded — characters who lacked dedicated rivals in MK8 now have them; existing rivalries shuffled.
  • You can now hold two items at once (returning from Double Dash!!, removed in MK7/MK8).
  • Motion controls now toggleable from the pause menu instead of requiring a controller-swap.

Performance

  • Reduced loading times.
  • Steady 60 FPS in single-player and two-player split-screen (vs. drops to 30 FPS in three- and four-player on Wii U).

Gameplay

Mario with Smart Steering on
Smart Steering: the antenna-tipped kart

The core driving model is preserved from Mario Kart 8: Anti-Gravity, Gliding, Underwater driving, drifting Mini-Turbos, and full 200cc. Switch-specific additions reinforce accessibility without diluting depth.

Smart Steering & Auto-Accelerate

Two new beginner assists make the game playable for very young or very new players. Smart Steering projects a sensor antenna from the kart and gently nudges you back on the track when you stray towards walls or pits. Auto-Accelerate removes the need to hold A entirely. Both can be toggled per-player from the pause menu, allowing mixed groups (e.g. parent + small child) to race competitively.

The Four Movement Modes

Gliding on Ninja Hideaway
Gliding — ramps trigger your kart’s glider, letting you cover huge distances and pick up coins.
Underwater racing
Underwater — dive into water sections; your kart switches to a propeller, with slightly different handling.
Inkstriker kart body
Anti-Gravity — blue ramps flip the world; tap into anti-gravity zones and collide with opponents for a speed boost.
Inkling drifting
Drifting — hold the drift button into a corner, charge through orange and red Mini-Turbo and Super Mini-Turbo stages, release for a speed burst.

Three Player Modes

  • Grand Prix — race through a cup of 4 tracks at 50cc, 100cc, 150cc, Mirror, or 200cc.
  • Time Trials — race against the clock with online leaderboards and Staff Ghosts from Nintendo.
  • VS Race — customise team play, item sets, course selection, CC class, race count for local multiplayer.

Local & Online

Up to 4 players on a single Switch via split-screen, 8 players over local wireless across multiple Switches, and 12 players online (via Nintendo Switch Online subscription). Switch is the first Mario Kart with full LAN tournament support out of the box.

Battle Mode

Battle Stadium course icon
Battle Stadium — the new flagship arena

The single biggest change between MK8D and the Wii U original is the complete rebuild of Battle Mode. The Wii U version recycled regular race tracks as battle courses, which fans broadly disliked. The Switch version delivers eight brand new arena-based battle courses, each with its own course intro — finally restoring the dedicated battle-arena format that had been missing since Mario Kart 7.

Core Battle Rules

  • Each player starts with 5 balloons (up from 3 in older entries).
  • Players start with 0 points and balloons no longer double as remaining points.
  • The character in the lead now wears a crown on-screen (not just on the HUD map).
  • Respawn-after-elimination returns from Mario Kart Wii / MK7 — popped players re-enter at 3 balloons, but their score halves.

The 8 Battle Arenas

  • Battle Stadium — the new flagship arena, multi-level with vertical loops.
  • Sweet Sweet Kingdom — candy-themed level.
  • Dragon Palace — Asian-styled arena with anti-grav walls.
  • Lunar Colony — a moon-base arena.
  • Wuhu Town (returning from MK7).
  • GCN Luigi’s Mansion (returning).
  • SNES Battle Course 1 (the oldest returning).
  • N64 Block Fort (the four-tower fan favourite).
Why this mattersBattle Mode’s revamp was singled out by every major review as Mario Kart 8 Deluxe’s most important addition over the Wii U version. Eight courses, five distinct modes, and the restored arena format make this the strongest Battle Mode in the series since Double Dash!!.

5 Battle Modes

Five battle modes are playable across all eight arenas — the largest battle-mode selection in any Mario Kart.

Balloon Battle

Balloon Battle

The classic. Pop opponents’ balloons by hitting them with items. Each player starts with five balloons; lose all five and you respawn at three with score halved.

Renegade Roundup

Renegade Roundup

Brand new to MK8D. Cops-and-robbers gameplay — one team chases the other with Piranha Plants to capture them in jail cells. Robbers free imprisoned teammates with key items.

Bob-omb Blast

Bob-omb Blast

Returning from Double Dash!!. The only items available are Bob-ombs and Triple Bob-ombs — hit opponents for points. Pure explosive chaos.

Coin Runners

Coin Runners

Returning from Mario Kart Wii. Collect coins scattered around the arena; getting hit makes you drop some. Highest coin count at the end wins.

Shine Thief

Shine Thief

Returning from Double Dash!!. A single Shine Sprite appears in the arena; whoever holds it longest wins. Get hit and you drop it for someone else to grab.

MK8D Newcomers

Five new starting racers join in MK8D, plus a sixth unlocked at 200cc completion. King Boo, Bowser Jr. and Dry Bones return to the series for the first time since Mario Kart Wii (2008), while the Inklings make their Mario Kart debut.

King Boo

King Boo

Returning from MK Wii

The Luigi’s Mansion antagonist, last seen in Mario Kart Wii. Heavyweight class with high speed and weight.

Heavyweight

Bowser Jr.

Bowser Jr.

Returning from MK Wii

Last appeared in Mario Kart Wii. Lightweight class — small but agile, paint-brushing pun on his Sunshine origin.

Lightweight

Dry Bones

Dry Bones

Returning from MK Wii

Skeletal Koopa Troopa, last seen in Mario Kart Wii. Featherlight class with very high acceleration.

Lightweight

Inkling Girl

Inkling Girl

Splatoon series

The first non-Mario non-Mario-adjacent newcomer in Mario Kart history. Three selectable colours each.

Middleweight

Inkling Boy

Inkling Boy

Splatoon series

Inkling Boy joins his counterpart with three selectable colours. Drives the new Splatoon-themed Splat Buggy and Inkstriker karts.

Middleweight

Gold Mario

Gold Mario

Metal Mario variant

A glittering alternate costume for Metal Mario, unlocked by winning every cup at 200cc. Replaces the MK7 Metal Mario unlock chain.

Unlock @200cc

BCP Newcomers

The Booster Course Pass DLC added eight returning DLC racers across waves 2, 4 and 6. Wave 6 alone brought four characters at once — the largest single roster addition since launch.

Birdo

Birdo

Returning from MK DD!!

Last playable in Mario Kart: Double Dash!! (2003). Birdo returns 19 years later with eight selectable colour variants — the largest variant palette in the game.

BCP Wave 2

Petey Piranha

Petey Piranha

Returning from MK DD!!

The huge Piranha Plant boss from Super Mario Sunshine, last playable in Double Dash!!. Heavyweight class.

BCP Wave 4

Wiggler

Wiggler

Returning from MK 7

The grumpy caterpillar returns from Mario Kart 7. Medium-weight class.

BCP Wave 4

Kamek

Kamek

MK Tour debut

The Magikoopa joins from Mario Kart Tour. Middleweight class with a magic-themed kart palette.

BCP Wave 5

Pauline

Pauline

MK Tour debut

The Mayor of New Donk City from Super Mario Odyssey, also a Mario Kart Tour staple. Middleweight class.

BCP Wave 6

Diddy Kong

Diddy Kong

Returning from MK Wii

Donkey Kong’s nephew. Last playable in Mario Kart Wii (2008). Lightweight class with strong drift.

BCP Wave 6

Funky Kong

Funky Kong

Returning from MK Wii

The competitive-scene legend from Mario Kart Wii returns. Heavyweight class. Universally loved.

BCP Wave 6

Peachette

Peachette

MK Tour debut

Peachette (Toadette + Super Crown). MK Tour newcomer. Middleweight class.

BCP Wave 6

Wave 6 group shot

BCP Wave 6 character lineup

The final wave’s four-character lineup — the largest single roster expansion in BCP. With these additions, the game ended its life cycle at 50 playable characters (48 selectable slots since Inklings/Villagers share with their counterparts).

Items

King Boo in Battle Mode
King Boo activating in Battle Mode

All Wii U items return (Mushroom, Triple Mushroom, Bullet Bill, Banana, Triple Banana, Green/Red Shell variants, Blue Shell, Star, Lightning, Boomerang Flower, Piranha Plant, Super Horn, Crazy Eight, Coin, Fire Flower) with slightly altered distribution. Switch adds two notable items:

Returning Items

  • Boo — returns from Mario Kart: Super Circuit / Double Dash!!. Turns the player invisible for 10 seconds and immune to items, plus steals an item from a randomly chosen racer ahead. If the target has no item, Boo returns with a default Mushroom.
  • Feather — returns from Super Mario Kart (1992). Now exclusive to Battle Mode — lets the player jump over walls, items, and other racers. Impossible to obtain in races.

BCP Course Items

  • Cash — a coin variant exclusive to Urchin Underpass (battle course). Replaces coins as both items and pickups.
  • Yoshi’s Island Coins — redesigned to match Yoshi’s Island sprite art, both on track and as items.

Items Held

Like Double Dash!! (the only previous Mario Kart with two-item holding), MK8D lets racers hold two items at once — one trailing for defence, one ready to fire. This was removed in MK7 and MK8 Wii U; its return is widely considered one of the smartest tuning changes in Deluxe.

24 Cups

The Booster Course Pass adds 12 new cups on top of the 12 inherited from MK8 Wii U — a total of 24 cups, twice as many as any previous Mario Kart. Below are the 12 BCP cup emblems, each containing 4 tracks (96 BCP tracks total).

Golden Dash
Golden DashWave 1 Tour Paris, Toad Circuit, Choco Mountain, Coconut Mall
Lucky Cat
Lucky CatWave 1 Tour Tokyo, Shroom Ridge, Sky Garden, Ninja Hideaway
Turnip
TurnipWave 2 Tour New York, Mario Circuit 3, Kalimari Desert, Waluigi Pinball
Propeller
PropellerWave 2 Tour Sydney, Snow Land, Mushroom Gorge, Sky-High Sundae
Rock
RockWave 3 Tour London, Boo Lake, Rock Rock Mountain, Maple Treeway
Moon
MoonWave 3 Tour Berlin, Peach Gardens, Merry Mountain, Rainbow Road (3DS)
Fruit
FruitWave 4 Tour Amsterdam, Riverside Park, DK Summit, Yoshi’s Island
Boomerang
BoomerangWave 4 Tour Bangkok, Mario Circuit, Waluigi Stadium, Singapore Speedway
Feather
FeatherWave 5 Tour Athens, Daisy Cruiser, Moonview Highway, Squeaky Clean Sprint
Cherry
CherryWave 5 Tour LA, Sunset Wilds, Koopa Cape, Vancouver Velocity
Acorn
AcornWave 6 Tour Rome, Daisy Circuit, DK Mountain, Piranha Plant Cove
Spiny
SpinyWave 6 Tour Madrid, Bowser Castle 3, Rosalina’s Ice World, Wii Rainbow Road

Iconic Tracks

Mario Kart 8 Deluxe’s 96-track lineup pulls from every Mario Kart game ever made — here are 15 of the most iconic, mixing original MK8 designs, F-Zero crossover tracks, and headline BCP additions.

Original Mario Kart 8 Standouts

Mario Circuit
Mario CircuitMushroom Cup’s flagship — anti-grav loops
Rainbow Road
Rainbow RoadThe Special Cup finale, anti-grav showpiece
Toad Harbor
Toad HarborBranching path coastal Italian-style city
Cloudtop Cruise
Cloudtop CruiseAnti-grav cloud-city Beanstalk track
Twisted Mansion
Twisted MansionHaunted-house track with rotating rooms
Shy Guy Falls
Shy Guy FallsWaterfall climb with anti-grav reverse
Mute City
Mute CityF-Zero crossover — the iconic Captain Falcon track
Big Blue
Big BlueSecond F-Zero crossover — underwater futurism

BCP Headline Tracks

Tour Paris Promenade
Tour Paris PromenadeThe very first BCP track (Wave 1)
Tour Tokyo Blur
Tour Tokyo BlurMulti-lap branching Tokyo cityscape
Sky-High Sundae
Sky-High SundaeThe only NEW BCP track — Wave 2 (Aug 2022)
Yoshi’s Island
Yoshi’s IslandWave 4 — brand new track in Yoshi’s Island art style
GCN DK Mountain
GCN DK MountainDouble Dash’s classic boulder-dodge volcanic climb (Wave 6)
Piranha Plant Cove
Piranha Plant CoveBrand new Wave 6 underwater track — reefs & ruins
Wii Rainbow Road
Wii Rainbow RoadTHE finale — the last BCP track ever released (Wave 6 closer)

Booster Course Pass Waves

Six waves over 20 months — from 18 March 2022 through 9 November 2023 — added 48 tracks and 8 racers. Each wave brought two new cups (8 tracks) for a fresh injection of content.

Source breakdown of all 48 BCP tracks17 from Mario Kart Tour, 8 from Mario Kart Wii, 5 from Super Circuit, 4 each from Mario Kart DS and Mario Kart 7, 3 from Double Dash!!, 2 each from Super Mario Kart and Mario Kart 64, plus 3 brand new tracks (Sky-High Sundae, Yoshi’s Island, Piranha Plant Cove) — making MK8D the first Mario Kart to feature classic courses from a Mario Kart released after it.
Wave 1 · 18 March 2022

Launch wave (8 tracks)

Golden Dash
Golden Dash CupTour Paris Promenade, 3DS Toad Circuit, N64 Choco Mountain, Wii Coconut Mall
Lucky Cat
Lucky Cat CupTour Tokyo Blur, DS Shroom Ridge, GBA Sky Garden, Ninja Hideaway (new)
Wave 2 · 4 August 2022

First brand-new track (8 tracks)

Turnip
Turnip CupTour New York Minute, SNES Mario Circuit 3, N64 Kalimari Desert, DS Waluigi Pinball
Propeller
Propeller CupTour Sydney Sprint, GBA Snow Land, Wii Mushroom Gorge, Sky-High Sundae (NEW). Birdo joins the roster.
Wave 3 · 7 December 2022

City courses double up (8 tracks)

Rock
Rock CupTour London Loop, GBA Boo Lake, 3DS Rock Rock Mountain, Wii Maple Treeway
Moon
Moon CupTour Berlin Byways, DS Peach Gardens, Merry Mountain (Tour), 3DS Rainbow Road
Wave 4 · 9 March 2023

Yoshi’s Island debuts (8 tracks)

Fruit
Fruit CupTour Amsterdam Drift, GCN Riverside Park, Wii DK Summit, Yoshi’s Island (NEW)
Boomerang
Boomerang CupTour Bangkok Rush, DS Mario Circuit, GCN Waluigi Stadium, Singapore Speedway (Tour). Petey Piranha + Wiggler join.
Wave 5 · 12 July 2023

Penultimate wave (8 tracks)

Feather
Feather CupTour Athens Dash, GCN Daisy Cruiser, Wii Moonview Highway, Squeaky Clean Sprint (Tour)
Cherry
Cherry CupTour LA Laps, GBA Sunset Wilds, Wii Koopa Cape, Vancouver Velocity (Tour). Kamek joins.
Wave 6 · 9 November 2023

THE finale (8 tracks)

Acorn
Acorn CupTour Rome Avanti, Wii Daisy Circuit, GCN DK Mountain, Piranha Plant Cove (NEW)
Spiny
Spiny CupTour Madrid Drive, SNES Bowser Castle 3, 3DS Rosalina’s Ice World, Wii Rainbow Road. Funky Kong, Diddy Kong, Pauline + Peachette join.

Videos & Trailers

Official Nintendo trailers for Mario Kart 8 Deluxe — from the Switch launch reveal to the final Booster Course Pass wave.

Nintendo Switch Presentation 2017 Trailer
Overview Trailer
Souped-Up Trailer
Accolades Trailer

Reception

Bowser and Link
The crossover roster includes Link from The Legend of Zelda and Inklings from Splatoon

Mario Kart 8 Deluxe was a critical and commercial juggernaut — reviewers awarded it scores noticeably higher than the original Wii U release, and the seven-year support cycle through the Booster Course Pass kept it relevant for the entire generation.

Acclaim

  • Battle Mode redesign — universally praised. Returning to dedicated arenas after the Wii U misstep (which used regular tracks as battle stages) was the most-cited improvement. The five-mode rotation (Balloon, Bob-omb, Renegade, Shine Thief, Coin Runners) was called the strongest Battle suite in the series.
  • Portability — being able to play full-fat Mario Kart 8 anywhere on the Switch was the killer feature. Reviewers regularly highlighted handheld and tabletop play as transformative.
  • All characters unlocked from start — eliminating grind-to-unlock was warmly received, especially by families and casual audiences.
  • Performance — silky 60fps in single-player and 2-player split-screen, with reduced loading times vs the Wii U original.
  • Booster Course Pass — doubling the track count from 48 to 96 across six free-to-Online-subscribers waves was hailed as one of the best post-launch DLC programmes Nintendo has ever run. The introduction of Pauline, Funky Kong, Diddy Kong, and Peachette to the roster was a particular highlight of the final wave.

Mixed Reactions

  • Lukewarm proposition for existing MK8 owners — some Wii U owners felt double-dipping for the same base content (plus the limited new characters and rebuilt Battle Mode) was a tough sell at full price.
  • BCP track quality variance — some BCP tracks (particularly the earliest waves) shipped with simpler visuals and flat textures compared to the lush base game tracks, drawing criticism. Later waves substantially closed that gap.
  • Smart Steering controversy — defaulted to ON, leading to confused new players who assumed they couldn’t drive off the track. Quickly addressed by Nintendo with a more prominent menu toggle.

Awards

  • The Game Awards 2017 — nominated for Best Family Game (lost to Super Mario Odyssey) and Best Multiplayer Game (lost to PUBG).
  • SXSW Gaming Awards 2018 — Excellence in Multiplayer nominee.
  • Multiple Game of the Year shortlist appearances across 2017 publications.
A Definitive EditionWhat started life as a port of a Wii U game — the platform many viewed as a creative graveyard — became, in time, the definitive Mario Kart and the bestselling Mario Kart in the franchise’s thirty-plus-year history. The BCP doubled its content for free-to-Switch-Online players, and the unprecedented seven-year support cycle solidified its place as the Switch racer to beat.

Sales

Inklings
The Splatoon Inklings — starter characters in MK8D — helped the game reach new audiences

Mario Kart 8 Deluxe is the bestselling Mario Kart game ever made, the bestselling Switch game, and one of the bestselling video games of all time across any platform or generation.

Sales Trajectory

  • Launch weekend (28 April 2017) — 459,000 copies sold in the US alone in the first two days, the fastest-selling Mario Kart launch in US history.
  • End of 2017 — 9.2 million copies, already approaching the Wii U original’s lifetime sales.
  • End of 2019 — surpassed Mario Kart Wii (37 million) to become the bestselling Mario Kart of all time.
  • Booster Course Pass announcement (Feb 2022) — triggered a renewed sales surge that lasted through all six waves to November 2023.
  • As of early 2025 — over 67 million copies sold globally.

Context

To put 67 million copies in perspective: that’s more than the lifetime sales of Super Mario Bros. (NES, 1985), more than the entire Wii Sports family combined excluding the Wii’s built-in pack-in, and roughly the same as the entire Pokémon franchise’s bestselling individual entry (Red/Blue). It is the cornerstone of the Switch’s software library.

A Decade of DominationReleased in the Switch’s launch window in April 2017 and still selling strongly seven years later, Mario Kart 8 Deluxe has been the steadiest-selling AAA game in the Switch’s entire library — outliving generations of competitors and even outlasting the announcement of Nintendo’s successor console.

Trivia & Facts

  • Bestselling game on Nintendo Switch — over 67 million copies as of early 2025, and the bestselling Mario Kart ever made.
  • Released 28 April 2017 — just 53 days after the Switch launched (3 March 2017), making it one of the earliest Switch system-sellers.
  • Enhanced port of Mario Kart 8 (Wii U, 2014) — not a full remake, but expanded substantially with all DLC, Battle Mode revamp, and new starters.
  • Booster Course Pass announced February 2022, first wave released 18 March 2022, sixth and final wave released 9 November 2023 — a 20-month DLC rollout, the longest in Mario Kart history.
  • 96 courses across 24 cups — the most ever in a Mario Kart game, more than double the previous record.
  • 17 tracks from Mario Kart Tour — the first time tracks from a later-released Mario Kart returned to console. Includes Paris Promenade, New York Minute, Tokyo Blur, Sydney Sprint, London Loop, and many more.
  • Three brand-new tracks debuted in BCP: Sky-High Sundae (Wave 2), Yoshi’s Island (Wave 5), and Piranha Plant Cove (Wave 6).
  • Inkling Boy and Inkling Girl — the only Splatoon characters to appear in a Mario Kart game, and the first non-Mario newcomers to be starters rather than unlockables.
  • Link returns in his Breath of the Wild outfit (added by free update). His original Twilight Princess outfit from MK8 Wii U is also selectable.
  • Mute City and Big Blue — two F-Zero crossover tracks return from the Wii U DLC, complete with F-Zero music. These are the only F-Zero references in any Nintendo game between 2003 and 2024’s F-Zero 99.
  • Gold Mario is unlocked by clearing every cup in 200cc — replacing Metal Mario’s alternate-skin role from MK8 Wii U.
  • BCP added eight characters across waves: Birdo (Wave 2), Petey Piranha (Wave 4), Wiggler (Wave 4), Kamek (Wave 5), and the Wave 6 trio of Diddy Kong, Funky Kong, Pauline, and Peachette.
  • Battle Mode’s 8 arenas are a mix of 5 brand-new courses (Battle Stadium, Sweet Sweet Kingdom, Dragon Palace, Lunar Colony, Urchin Underpass) and 3 returning classics (Battle Course 1 from Super Mario Kart, GCN Luigi’s Mansion, 3DS Wuhu Town).
  • Smart Steering and Auto-Accelerate — two accessibility features added specifically for the Deluxe release, designed to broaden the audience.

Box Art & Key Visuals

Box art and key visuals for Mario Kart 8 Deluxe.

North American box art
North American box art
Switch bundle box art
Nintendo Switch + MK8D hardware bundle
Logo
Game logo
Bowser key art
Bowser key art
Peach key art
Princess Peach key art
Link key art
Link key art (BotW outfit)

Reference / Information

Media / Downloads

Screenshots, key art, and box art appear throughout the sections above. Nintendo trailers are in the Videos section.