Super Luigi Bros

Super Mario Party (Nintendo Switch) Boards, minigames, Ally system and full character roster

Super Mario Party box art
Switch20184 Boards80 MinigamesAlly SystemTabletop Joy-ConNDcubeOctober 2018

Super Mario Party

Released on 5 October 2018, Super Mario Party is the first Mario Party title developed for Nintendo Switch and the eleventh main entry in the long-running franchise. Developed by NDcube (the studio Nintendo formed in 2010 to continue the Mario Party series after Hudson Soft’s closure) and published by Nintendo, it marked the franchise’s return to the traditional four-player free-for-all board game format after the divisive car-based Mario Party 9 and 10 era. Featuring 4 main boards, 80 brand-new minigames, a 20-character roster with the new character dice block mechanic, the headline Ally system (recruit teammates whose dice add to your roll), and an unprecedented Tabletop Mode letting two Switch consoles physically dock side-by-side for connected gameplay, Super Mario Party became the franchise’s commercial high-water mark — selling over 21 million copies lifetime and reigniting Mario Party as a flagship Switch series.
Developer:NDcube
Publisher:Nintendo
Platform:Nintendo Switch
Genre:Party / Board Game
Released:5 October 2018
Players (local):1–4
Players (online):Online Mariothon only
Boards:4 (Mario Party mode)
Minigames:80 launch + 4 post-launch
Roster:20 playable characters
Modes:7 distinct main modes
Sales:21M+ (lifetime)

Overview

Super Mario Party key art
Mario and friends celebrate — Super Mario Party’s intro scene

Super Mario Party is the eleventh main entry in the long-running Mario Party franchise and the first developed for Nintendo Switch. Released worldwide on 5 October 2018, it was developed by NDcube (the Tokyo-based studio Nintendo formed in 2010 specifically to continue the Mario Party series after Hudson Soft’s closure) and published by Nintendo. It is, by any measure, the most commercially successful Mario Party game ever made — over 21 million copies sold lifetime, more than triple the best-selling previous entry.

The game is a deliberate return to series fundamentals after the divisive car-based shared-vehicle gameplay of Mario Party 9 (Wii) and Mario Party 10 (Wii U). Each player rolls dice, moves independently around the board, collects coins, buys stars, and competes in minigames at the end of each turn. The classic Mario Party formula is fully restored, with new Switch-specific layers added on top.

The Headline Features

  • Classic Mario Party return — 4-player free-for-all board format with individual movement, separate coin/star economies, and end-of-turn minigames. The formula fans had been requesting since 2007.
  • Character Dice Blocks — each playable character has a unique 6-sided dice with custom number distributions and special abilities (Bowser’s dice can roll 1–10 but also lose coins; Peach’s dice is reliable but mid-range). The most important new mechanic.
  • Ally system — recruit teammates on the board who follow your character, adding their own dice rolls to yours. Up to 3 allies can be recruited per match.
  • 4 main boards — Whomp’s Domino Ruins, King Bob-omb’s Powderkeg Mine, Megafruit Paradise, and Kamek’s Tantalising Tower. Each with unique themes, special events, and shortcut mechanics.
  • 80 brand-new minigames — the largest fresh minigame library in any Mario Party. Plus 4 added via April 2019 update.
  • Seven distinct game modes — Mario Party, Partner Party, River Survival, Sound Stage, Toad’s Rec Room, Challenge Road, and Online Mariothon. Each is a substantial mini-experience.
  • Tabletop Mode — the headline gimmick. Two Switch consoles physically dock together (tabletop screens facing each other) and the game uses both displays as a connected playing field. A genuinely novel hardware-software innovation.
  • Online Mariothon (added April 2019) — 5-minigame online tournaments. The first online minigame mode in Mario Party history.
Mario Party RebornAfter two underperforming Mario Party titles (MP9 and MP10), Super Mario Party arrived as the franchise’s clear creative restart. Returning to free-for-all movement, embracing the Switch’s unique hardware (Joy-Con motion, tabletop docking, HD Rumble), and adding genuine new mechanics like character dice and the Ally system gave the game a fresh identity. Critically, the formula worked — 21M+ copies sold made it the franchise’s commercial peak.

Return to Form

Super Mario Party arrived after the most polarising stretch in Mario Party history. The series’ reception had been declining since the Hudson Soft era ended.

The Hudson Soft Era (MP1–MP8)

Hudson Soft developed every Mario Party from the original 1998 N64 title through Mario Party 8 (Wii, 2007). The Hudson era established the iconic formula: 4 players, individual movement, coin collection, stars-cost-20-coins, end-of-turn minigame. Mario Party 1–4 set the template; MP6–MP8 introduced microphone mechanics and dual-screen handheld variants. By 2007 the series had peaked commercially around 3 million copies per entry but the core formula was beloved.

The Closure and Transition (2012)

Hudson Soft was absorbed into Konami and effectively shut down by 2012. Nintendo took the franchise in-house by establishing NDcube (Nintendo Cube), a Tokyo studio specifically tasked with continuing Mario Party. NDcube’s first attempt at reinvention was Mario Party 9 (Wii, 2012).

The Divisive Car Years (MP9, MP10)

Mario Party 9 (Wii, 2012) and Mario Party 10 (Wii U, 2015) replaced the individual-movement model with a shared vehicle system — all four players rode in a single car that moved together around the board. The redesign was intended to speed up matches and reduce frustration from skill imbalances, but it eliminated the strategic positioning, coin-management, and individual player agency that defined classic Mario Party. Critical and commercial reception was lukewarm; series sales declined to ~2 million per entry.

The Switch-Era Restart

Super Mario Party deliberately reversed every controversial MP9/MP10 design choice. The shared car was abandoned. Free-for-all individual movement returned. Star auctions, item shops, and the classic stars-cost-20-coins economy were restored. The familiar end-of-turn minigame structure was reinstated. Character Dice Blocks and the Ally system added new strategic layers without compromising the classic formula.

The Restoration WorkedSuper Mario Party’s commercial reception validated every design decision. The 21M+ lifetime sales figure represents the franchise’s highest peak ever — more than triple Mario Party 8’s ~9M (the previous bestseller) and dramatically above MP9/MP10. Mario Party was officially back as a Nintendo flagship.

Gameplay

Super Mario Party’s core loop returns to the classic Mario Party 4 / Mario Party 8 formula with Switch-era refinements. Each match is a structured competition: 4 players, 1 board, 10–20 turns, end-of-turn minigames, the player with the most stars at the end wins.

The Turn Structure

  • Rolling phase — each player in turn order rolls their character’s dice block (showing values 1–6, or character-specific custom dice).
  • Movement phase — player moves their character around the board by the rolled number, landing on a space.
  • Space effect — the landed space triggers its effect (gain coins, lose coins, trigger event, etc.).
  • Star purchases — if you reach the Star space and have 20+ coins, exchange for one star.
  • End-of-turn minigame — after all 4 players move, everyone competes in a randomly chosen minigame for coin rewards.

The Victory Condition

The player with the most stars at the end of the match wins. Ties broken by coin count. Stars cost 10 coins each in Super Mario Party (a reduction from the classic 20-coin price — a controversial change). The board’s Star moves location each time it’s purchased to keep gameplay dynamic.

The Coin Economy

Coins flow through every interaction: blue spaces add 3 coins, red spaces subtract 3, minigame placement awards coins by ranking (1st = 10, 2nd = 7, 3rd = 5, 4th = 3), event spaces have variable outcomes. Strategic coin management — saving for stars vs spending on items vs gambling on minigames — is the foundational skill layer.

10-Coin Stars — The Controversial ChangeSuper Mario Party lowered the Star price from the classic 20 coins to 10 coins. This was intended to speed up matches and make stars feel less unattainable, but veterans found that it eliminated the dramatic “saving up for a star” tension of classic Mario Party. Mario Party Superstars (2021) restored the classic 20-coin price.

Character Dice Blocks

Mario with dice
Mario with his character dice block — the headline new mechanic

The Character Dice System

Super Mario Party’s headline new mechanic is the Character Dice Block. Every playable character has a unique 6-sided dice with custom number distributions — instead of the standard 1–6, each character’s dice has its own probability spread, including some sides showing 0, +/- coins, or special effects.

Choosing Your Dice

At the start of each turn, players choose whether to roll the standard dice block (the classic 1–6 dice all characters share) or their Character Dice Block. This choice becomes a recurring strategic decision: take the safer standard roll, or gamble on your character’s unique distribution for potential bigger gains or special abilities.

Example Character Dice

  • Mario — 1, 3, 3, 3, 5, 6. Balanced with a slight tilt toward mid-range rolls. The safe all-rounder.
  • Luigi — 1, 1, 1, 5, 6, 7. Higher variance — either bad or great. Luck-of-the-Irish flavor.
  • Peach — 0, 2, 4, 4, 4, 6. Reliable mid-range, never a 1, occasional 0.
  • Daisy — 3, 3, 3, 3, 4, 4. Extremely safe — always 3 or 4. No surprises, no gambling.
  • Wario — 6, 6, 6, 6, -2 coins, -2 coins. Massive movement but costs coins on bad rolls. Greedy by design.
  • Waluigi — -3 coins, 1, 3, 5, 5, 7. High movement potential with coin-loss risk.
  • Bowser — 1, 8, 9, 10, -3 coins, -3 coins. The boldest dice — potential 10 movement but 2 sides lose coins.
  • Rosalina — +2 coins, +2 coins, 2, 3, 4, 8. Conservative with coin-bonus potential.
  • Boo — 0, 0, 5, 5, 7, 7. Cluster-distribution — either nothing or solid movement.
  • DK — 0, 0, 0, +5 coins, 10, 10. Boom-or-bust dice. The biggest jumps in the game.
  • Goomba — 0, 0, 3, 4, 5, 6. Below-average movement but harmless.
  • Shy Guy — 0, 4, 4, 4, 4, 4. Almost always rolls 4 — the most predictable dice.
Character Dice — The Strategic LayerCharacter Dice Blocks transform character selection from a cosmetic choice into a strategic decision. A Wario player on board with shops will gamble on his coin-losing dice for the chance at constant 6s; a Daisy player on a board with traps will lean on her safe 3–4 rolls; a Bowser player late in the game will gamble on 10s to overtake the leader. It’s the cleverest mechanical addition NDcube made to the franchise.

Ally System

Ally Phone
The Ally Phone — used to recruit allies on the board

The Ally Recruitment Mechanic

Super Mario Party’s second major new mechanic is the Ally System. During a match, allies (non-controlled characters from the roster) appear on the board at random locations. Landing on or passing through an ally’s space recruits them to your team — they then follow your character around the board for the rest of the match.

What Allies Do

  • Add to your dice rolls — each ally rolls their own character dice every turn alongside yours, with all rolls combined into your total movement.
  • Combo coin bonuses — when minigames award coins, having allies multiplies your earnings (up to +1 ally = +5 bonus coins per minigame).
  • Pep Rally event — if you recruit enough allies for a “Pep Rally,” all your characters celebrate together for a bonus round.
  • Maximum 3 allies — the cap. With 3 allies you roll 4 dice every turn (your own + 3 ally dice).
Mario running with allies
Mario running with his recruited allies trailing behind

Pep Rally Showcase

Pep Rally Mario
Mario’s Pep Rally celebration
Pep Rally Luigi
Luigi’s Pep Rally with green allies
Pep Rally Peach
Peach leading her pink-themed Pep Rally
Pep Rally Villains
Bowser, Goomba, and Boo — the villain Pep Rally
Allies — The Comeback MechanicThe Ally system was designed as a comeback mechanic. Players in last place find allies easier to recruit (the board surfaces more ally spaces near them) and benefit most from the extra dice rolls. It compresses the gap between leaders and stragglers, making matches feel more competitive in the final turns. Veteran Mario Party players found it slightly removed some of the “skill rewards” of classic play, but most reviewers praised it as a smart accessibility addition.

Board Spaces

Each board is divided into spaces, and the type of space your character lands on determines what happens next turn. Super Mario Party’s space system inherits the classic Mario Party design with a few new variants.

Space Types

Start
Start

The starting space at the beginning of each match. Players begin here with 10 coins.

VS Space
VS Space

Triggers a 1v1 or 2v2 minigame for double-coin rewards. The aggressive option.

Item Space
Item Space

Gain a random item (Mushroom for extra dice, Dueling Glove, etc). The strategic resource layer.

Lucky Space
Lucky Space

Random positive event — coin bonus, free star reroll, ally recruitment. The boom space.

Bad Luck Space
Bad Luck Space

Random negative event — lose coins, lose item, swap places. The bust space.

Other Spaces (Not Pictured)

  • Blue space — +3 coins. The basic positive space, most common on every board.
  • Red space — -3 coins. The basic negative space, also common.
  • Event Space — triggers a board-specific event (each board has its own unique event variants).
  • Bowser Space — negative event involving Bowser — lose multiple coins, trigger bad-luck minigame, or worse.
  • Bowser Jr. Space — specific to Whomp’s Domino Ruins. Triggers Bowser Jr. fight minigame.
  • Ally Space — chance to recruit an ally to your team.
  • Star Space — the moveable star. Land here with 10+ coins to buy a star.
The Board Probability LayerEach board has a different space type distribution. Whomp’s Domino Ruins has more event spaces (the dominos trigger them); Megafruit Paradise has more item spaces (the fruit gathering theme); Kamek’s Tantalising Tower has more bad-luck spaces (the magical chaos theme). Veterans pick boards based on space ratios that suit their playstyle — aggressive players favor VS-heavy boards, defensive players favor item-heavy boards.

Mario Party Mode

Mario Party Mode is the classic mode — the headline 4-player free-for-all board game format that fans had been requesting since 2007. Each match takes 30–60 minutes, supports 1–4 local players (AI fills empty slots), and ends with the player who has the most stars winning.

How a Match Plays Out

  1. Setup — choose 1 of 4 boards, set the turn count (10/15/20), select characters (including character dice choice).
  2. Opening turns — players roll, move, collect coins. Allies start appearing around turn 3–5.
  3. Mid-game — players begin buying stars (10 coins each). Item items become valuable. Bad-Luck spaces drain coin reserves.
  4. Late game — the leader gets aggressive (VS spaces, Bowser space risk-taking); stragglers chase allies for the comeback mechanic.
  5. Final turn — bonus stars awarded based on hidden criteria (most coins earned, most allies recruited, most spaces moved). Often shifts the standings dramatically.
  6. Winner determined — player with the most stars wins. Ties broken by coin count.

The Bonus Stars

At the end of each match, 3 bonus stars are awarded based on hidden criteria:

  • Minigame Star — most coins earned from minigames.
  • Ally Star — most allies recruited during the match.
  • Item Star — most coins spent on items.
  • Unlucky Star — most coins lost to bad-luck events.
  • Friendship Star — most space tiles moved.
Bonus Stars — The Drama GeneratorBonus stars are Mario Party’s most controversial mechanic — they can completely flip the final standings, even when one player has dominated the entire match. Critics call them “luck-based” and “unfair”; defenders call them the comeback mechanic that keeps matches competitive until the very end. The bonus star reveal is consistently the most-talked-about moment of any Mario Party match.

The 4 Boards

Super Mario Party launched with 4 main boards, each themed around a distinct biome with unique board-specific events, shortcuts, and hazards. Boards rotate the moveable Star location each time it’s purchased, ensuring no two matches play identically.

The 4 Mario Party Mode Boards

Ancient Jungle

Whomp’s Domino Ruins

Whomp’s Domino Ruins

Set in jungle ruins with toppling domino pillars as a dynamic board element. Players can knock over dominos to create new paths or block opponents. Bowser Jr. spaces unique to this board trigger a confrontation minigame.

Industrial Mine

King Bob-omb’s Powderkeg Mine

King Bob-omb’s Powderkeg Mine

A mining cart-themed board with explosive Bob-omb hazards. Activated cart routes let players take shortcuts across the map at the cost of a coin toll. King Bob-omb appears as a board-event boss.

Tropical Islands

Megafruit Paradise

Megafruit Paradise

A multi-island board connected by warp pipes. The 5 sub-islands each have their own micro-economy of fruit-based spaces. Mid-board, the islands physically rotate, changing player connections.

Magical Tower

Kamek’s Tantalising Tower

Kamek’s Tantalising Tower

A vertical magical tower with Kamek-themed events that randomly shuffle players, swap items, or change board layouts. The most chaotic of the 4 boards. Heavily favors players with safe Character Dice (Daisy, Shy Guy).

Board-Specific Events

Each board has unique event spaces with bespoke effects:

  • Whomp’s Domino Ruins — the giant Whomp boss appears mid-board, dominos topple to change paths, and Bowser Jr. challenges trigger 1v1 duel minigames.
  • King Bob-omb’s Powderkeg Mine — mining carts offer paid shortcuts; King Bob-omb explosion events drain all players’ coins; bomb-fuse hazards damage stragglers.
  • Megafruit Paradise — the 5 sub-islands rotate mid-match, changing which warp pipes connect; fruit-collection events reward bonus coins.
  • Kamek’s Tantalising Tower — Kamek randomly swaps player items; magical “shuffle” events teleport all players; tower elevation changes affect available spaces.
Whomp's Domino Ruins intro
Whomp’s Domino Ruins board introduction — a typical board reveal cinematic
Only 4 Boards — The Biggest CriticismThe launch board count was Super Mario Party’s biggest reviewer criticism. Compared to Mario Party 8 (Wii) which shipped with 6 boards, and Mario Party 7 (GameCube) with 6 boards, the 4-board launch felt minimal. NDcube never added new boards via DLC — a missed opportunity that Mario Party Superstars (2021) would address by shipping with 5 remastered boards.

Partner Party

Partner Party
Partner Party storyboard — the 2v2 grid-format variant

Partner Party Mode

Partner Party is a 2v2 team variant of Mario Party that uses the same 4 main boards but reframes them as grid layouts. Instead of linear board movement, players move freely on a square grid, choosing direction each turn.

How Partner Party Differs from Mario Party

  • Team-based — 2v2 with shared coin pool and combined dice rolls per team.
  • Grid movement — free directional choice instead of linear path-following. Players choose which direction to move each turn.
  • Shared resources — team partners share items, coin pool, and ally pool.
  • Strategic positioning — the grid format lets teams “fence in” opponents or coordinate item usage.
  • Same boards — uses the 4 main boards but redrawn as 7×7-or-similar grid layouts.
Partner Party Winner
Partner Party winner storyboard — the team-victory celebration
Partner Party — The 2v2 VariantPartner Party reframes the same 4 boards as a different game entirely. The team-based format and grid movement remove the linear “first to the star” dynamic of classic Mario Party, replacing it with a more cerebral positioning game. Reviewers were split: traditionalists found it less compelling than classic mode; strategy-game fans called it the most interesting Mario Party variant ever shipped.

River Survival

River Survival
River Survival — the 4-player co-op raft mode

River Survival Mode

River Survival is Super Mario Party’s headline cooperative mode — a 4-player co-op raft race down a procedurally-generated river. All players must coordinate paddle strokes (each player uses one Joy-Con as a paddle) to steer the raft past obstacles. Successful coordination unlocks branching river paths and triggers cooperative minigames at junction points.

How It Plays

  • 4-player cooperative — all players row together with motion-controlled paddle strokes. Single player not supported.
  • Branching river — each match takes a different path through the river based on minigame results.
  • Time-limited — reach the goal before the timer expires. Each minigame win adds bonus time.
  • Cooperative minigames — at river junctions, 4-player co-op minigames decide which path to take.
  • Balloons — collect balloons en route for completion bonuses and score multipliers.
River Survival action
Players rowing a raft through the river
River Survival results
River Survival results screen with time and balloon totals
River Survival — The Co-Op HitRiver Survival was widely praised as one of Super Mario Party’s standout modes. The motion-controlled paddling, the branching river design, the constant cooperative pressure of the timer — it captures a different mood from the competitive Mario Party mode. Many reviewers cited it as their personal favorite mode in the game.

Sound Stage

Sound Stage is Super Mario Party’s rhythm-game mode. 4 players compete in a sequence of music-themed minigames where success requires timing button-presses or motion gestures to the beat.

How Sound Stage Works

  • 10-minigame sequence — each Sound Stage round consists of 10 rhythm minigames played back-to-back.
  • Timing-based scoring — each input is judged Perfect/Great/Good/Miss based on rhythm precision.
  • Cumulative score — total points across all 10 games determines the winner.
  • Diverse minigames — drumming, dancing, conducting, jumping rope, marching — each one a distinct rhythm exercise.
Sound Stage 1
Sound Stage minigame icon 1
Sound Stage 2
Sound Stage minigame icon 2
Sound Stage 3
Sound Stage minigame icon 3
Sound Stage 4
Sound Stage minigame icon 4
Sound Stage — The Rhythm GameSound Stage borrows from the WarioWare / Rhythm Heaven tradition of rapid-fire rhythm minigames. It’s the most genre-distinct mode in Super Mario Party — a complete pivot from the board game and survival modes into pure rhythm-action territory. Fans of Rhythm Tengoku found it surprisingly deep; casual players found it the most accessible mode for non-Mario-Party-veterans.

Toad’s Rec Room

Toad’s Rec Room is a collection of creative minigames specifically designed around the Switch’s tabletop mode and creative Joy-Con usage. Each game uses the Switch hardware in a unique way — some require two Switch consoles physically connected (the Tabletop Mode feature), others use HD Rumble or single Joy-Con sensors.

The Toad’s Rec Room Games

  • Banana Slam — two Switches connect side-by-side; a banana slides between the two screens; players slap their Switches to bounce it back.
  • Shifty Smithy — a forging minigame using HD Rumble to feel anvil impact timing.
  • Sleight of Hand — motion-controlled cup-shuffling minigame.
  • Slaparazzi — a fast-paced photo-taking minigame with characters posing on different Switch screens.
  • Star-Crossed Skywalkers — cooperative tightrope walking using Joy-Con balance.
  • Bowser’s Big Blast — a tense risk-taking minigame using HD Rumble for bomb-fuse feel.
Toad’s Rec Room — The Showcase ModeToad’s Rec Room is where Super Mario Party deliberately shows off the Switch hardware’s unique capabilities. The two-Switch Tabletop Mode games — specifically Banana Slam and Slaparazzi — became internet-famous for the spectacle of two Switches docked side-by-side acting as one continuous playing field. It’s a genuinely original innovation that no other game (before or since) has replicated as effectively.

Challenge Road

Challenge Road
Challenge Road map — the single-player minigame gauntlet

Challenge Road Mode

Challenge Road is Super Mario Party’s single-player progression mode. Players move along a winding map, completing minigame challenges with specific objectives (win without missing, beat the time limit, score above X points). Successful completion unlocks the next map node and progressively harder minigames.

How It Works

  • Single-player only — the only mode that has no multiplayer.
  • Linear progression — a winding map of ~80 nodes (one per minigame, plus boss challenge nodes).
  • Specific objectives — each minigame has a unique condition: “win without missing,” “achieve X coins in 30s,” “beat AI in under 20s.”
  • Star rewards — each completed challenge awards 1–3 stars based on performance.
  • Boss challenges — every 10–15 nodes, a “boss” challenge requires completing a specific minigame at the highest difficulty.
Challenge Road — The Solo CampaignChallenge Road is Super Mario Party’s answer to the “no story mode” criticism. With 80 nodes and progressive difficulty, it takes 15–20 hours to complete fully. It’s structured like a roguelite progression system more than a traditional story mode, and serves as the single-player’s main long-tail content. Veterans use it to practice specific minigames; newcomers use it to learn the minigame library before competing in multiplayer.

Online Mariothon

Online Mariothon
Online Mariothon — the first online Mario Party mode

Online Mariothon Mode (Added April 2019 Update)

Online Mariothon was added in the April 2019 free update — the first online minigame mode in Mario Party history. Players compete in 5-minigame online tournaments against matchmade opponents from around the world.

How It Works

  • Online matchmaking — join a queue and get matched with 3 other players globally.
  • 5-minigame sequence — each Mariothon match consists of 5 minigames played back-to-back.
  • Cumulative scoring — placement in each minigame (1st = 5 pts, 2nd = 3 pts, 3rd = 1 pt, 4th = 0 pts) totals to the final ranking.
  • Leaderboards — weekly and monthly score leaderboards with regional and global rankings.
  • Random minigame selection — the 5 minigames in each match are randomly chosen from the full 80-minigame library.
Mariothon — Mario Party Goes OnlineOnline Mariothon was a milestone for the franchise — the first time Mario Party connected players over the internet for live competitive minigame play. The April 2019 launch coincided with the first 6 months of Switch’s online infrastructure maturing, and Mariothon became one of the most-played Switch Online sports minigame modes through 2019–2020. It set the foundation for Mario Party Superstars’ (2021) more ambitious online board game support.

Minigames

Super Mario Party shipped with 80 brand-new minigames at launch — the largest fresh minigame library in any Mario Party. The April 2019 update added 4 more, bringing the total to 84. None are remasters from previous Mario Party titles — every minigame is original to Super Mario Party.

Minigame Categories

4-Player FFA

Free-For-All

Standard 4-player competitive minigames. Coins awarded by ranking (1st=10, 2nd=7, 3rd=5, 4th=3). The bulk of the minigame library — around 30 of the 80 launch minigames.

2v2

Team vs Team

2v2 cooperative team minigames triggered by VS spaces or board events. Both winning team members earn equal coins. ~15 minigames in this category.

1v3

One vs Three

Asymmetric minigames where 1 player faces 3 others. The single player typically has stronger abilities to balance the numerical disadvantage. ~10 minigames.

Rhythm

Sound Stage

Rhythm-action minigames in Sound Stage mode. Timing-based scoring with Perfect/Great/Good/Miss judgements. ~12 dedicated rhythm minigames.

Coin

Coin Minigames

Coin-focused minigames where players collect coins on a timer. Total coins collected determines placement. The economic-focused subset.

Boss

Boss Battles

Boss-specific minigames triggered on certain boards (Bowser Jr. on Whomp’s Domino Ruins, King Bob-omb on Powderkeg Mine, Kamek on Tantalising Tower). Multi-stage encounters with bigger coin rewards.

Survival

River Survival

4-player cooperative minigames in River Survival mode. Time-bonus rewards for completion. ~10 minigames in this category.

Tabletop

Toad’s Rec Room

The 2-Switch Tabletop Mode minigames + creative Joy-Con minigames. ~6 minigames showcasing the Switch hardware’s unique capabilities.

Notable Individual Minigames

  • Strike It Rich — 4-player FFA bowling minigame. The all-time fan favorite, frequently cited as the best minigame in the game.
  • Banana Slam — Toad’s Rec Room game using 2 docked Switches. The internet-famous tabletop-mode showcase.
  • Pour to Score — motion-controlled drink-pouring minigame. Demonstrates Joy-Con sensitivity remarkably.
  • Slap You’re Out! — 1v3 fast-paced reflex slap game.
  • Trike Harder — 4-player tricycle racing with HD Rumble for steering feedback.
  • Snack Attack — 2v2 team eating-contest minigame. Classic Mario Party slapstick.
80 Original Minigames — The Largest Fresh LibraryEvery Mario Party since the first has reused some minigames from prior entries. Super Mario Party is unique in that all 80 launch minigames were brand new to the franchise — not a single legacy minigame in the lineup. NDcube’s commitment to fresh content set Super Mario Party apart from later entries (Mario Party Superstars deliberately reused 100 classic minigames from MP1–MP10).

Roster

Group artwork
The 20-character launch roster ensemble

Super Mario Party shipped with 20 playable characters — no characters were added via DLC. Every character has a unique Character Dice Block with distinct number distributions. The roster spans Mario’s core cast plus several enemy characters promoted to playable status.

The Full 20-Character Roster

Mario

Mario

Playable1,3,3,3,5,6

Luigi

Luigi

Playable1,1,1,5,6,7

Peach

Peach

Playable0,2,4,4,4,6

Daisy

Daisy

Playable3,3,3,3,4,4

Yoshi

Yoshi

Playable0,1,3,3,5,7

Wario

Wario

Playable6,6,6,6,-2c,-2c

Waluigi

Waluigi

Playable-3c,1,3,5,5,7

Rosalina

Rosalina

Playable+2c,+2c,2,3,4,8

Bowser

Bowser

Playable1,8,9,10,-3c,-3c

Bowser Jr.

Bowser Jr.

Playable1,1,1,4,4,9

Donkey Kong

Donkey Kong

Playable0,0,0,+5c,10,10

Diddy Kong

Diddy Kong

Playable0,0,0,7,7,7

Boo

Boo

Playable0,0,5,5,7,7

Goomba

Goomba

Playable0,0,3,4,5,6

Shy Guy

Shy Guy

Playable0,4,4,4,4,4

Koopa Troopa

Koopa Troopa

Playable1,1,2,3,3,10

Monty Mole

Monty Mole

Playable0,3,3,3,4,6

Hammer Bro

Hammer Bro

Playable3,3,3,3,3,8

Dry Bones

Dry Bones

Playable1,1,1,6,6,6

Pom Pom

Pom Pom

Playable0,3,3,3,3,8

Roster Notes

  • 20 playable characters at launch — no DLC characters were added.
  • First Mario Party with Donkey Kong + Diddy Kong as standard playable characters since Mario Party 6 (2004).
  • Pom Pom is the only Mario Tennis Aces newcomer appearing in Super Mario Party — her first Mario Party appearance.
  • Monty Mole returns to Mario Party after a long absence.
  • No Birdo — despite being a frequent Mario Party participant in previous entries, Birdo was omitted from Super Mario Party. She returned in Mario Party Superstars (2021).
  • Toad and Toadette are NPCs only — they appear as shop owners and item distributors but are not playable characters.

NPCs and Supporting Cast

Toad
Toad — shop owner and event MC
Toadette
Toadette — shop assistant and item distributor
Kamek
Kamek — board boss on Kamek’s Tantalising Tower

Tabletop Mode

Tabletop Joy-Con
Joy-Cons configured for tabletop play — the headline Switch innovation

Tabletop Mode — The Headline Innovation

Tabletop Mode is Super Mario Party’s most novel hardware innovation. Two Switch consoles in tabletop mode can be physically docked side-by-side (screens facing up, edges touching), and certain minigames use both screens as a single connected playing field. The screens display content that spans across both Switches, with the gap between them serving as a “boundary” element.

How Tabletop Mode Works

  • Two Switches required — each player’s Switch in tabletop mode (kickstand out, screen facing up).
  • Wireless connection — the two Switches connect via local wireless. No internet required.
  • Coordinated display — both screens display halves of a single game scene. Animations and physics objects pass smoothly between screens.
  • Specific minigames — about 5 of the Toad’s Rec Room minigames are specifically designed for Tabletop Mode (Banana Slam, Slaparazzi, etc.).
  • Optional — Tabletop Mode is entirely optional. All other modes work fine with a single Switch.

The Iconic Banana Slam

The most famous Tabletop Mode minigame is Banana Slam. A banana physically slides between the two Switches’ screens. Players slap their respective Switches to bounce the banana back toward the opponent’s screen. The first player whose Switch absorbs a “missed” banana loses. The combination of physical slapping, the visual illusion of a single object existing across two devices, and the dramatic moment of “the banana fell off the table” makes Banana Slam one of the most memorable Switch hardware demonstrations Nintendo has ever shipped.

Tabletop Mode — The Hardware InnovationTabletop Mode is the kind of feature only possible on the Switch — a Switch-exclusive idea that no other gaming console hardware can replicate. Two PlayStations can’t do this. Two Xboxes can’t do this. Only two Switches in tabletop mode, connected wirelessly, with screens designed for face-up viewing. Nintendo’s hardware design philosophy made it possible, and NDcube took advantage. To date (as of 2026), no other game has used the Tabletop Mode feature as creatively as Super Mario Party.

Videos & Trailers

Four verified official Nintendo trailers covering Super Mario Party from E3 reveal through launch.

E3 2018 Announcement Trailer — the reveal at Nintendo’s Direct presentation
E3 2018 Live Gameplay Demo — hands-on demonstration from the Nintendo Treehouse
Launch Trailer (English) — the October 2018 launch-day promotional
Launch Trailer (French) — the regional language variant for France

Other Official Marketing

Beyond the 4 trailers above, Nintendo released:

  • Spanish launch trailer (Tráiler de lanzamiento) for Latin American markets.
  • Portuguese launch trailer for Brazilian markets.
  • Play Nintendo Tips videos covering Tabletop Mode, the Ally system, and the 80-minigame library showcase.
  • April 2019 Online Mariothon update trailer introducing the online minigame mode.
  • September 2018 Nintendo Direct segment revealing River Survival and Sound Stage modes.

All trailers are available on the Nintendo of America YouTube channel by searching “Super Mario Party.”

Reception

Super Mario Party launched on 5 October 2018 to generally favorable reviews — Metacritic 76, IGN 7.0/10, Game Informer 8.0/10, Nintendo Life 8/10, GameSpot 7/10, Eurogamer “Recommended” — with universal praise for the franchise return to free-for-all format balanced against a small contingent of criticism around board count and lack of online board mode.

Acclaim

  • Return to free-for-all format — consistently cited as the headline win. After two car-based Mario Party titles, the restoration of classic individual movement and separate coin economies was universally praised.
  • Character Dice Blocks — the new mechanic was singled out as the most clever addition to Mario Party since the original. Praised for adding strategic depth without compromising accessibility.
  • Ally system — the comeback mechanic was praised for keeping matches competitive until the final turns.
  • Tabletop Mode innovation — the two-Switch docking feature was called “one of the most creative Switch hardware demonstrations Nintendo has shipped.”
  • 80 original minigames — the fresh minigame library was praised, with several minigames (Strike It Rich, Pour to Score, Snack Attack) singled out as franchise highlights.
  • River Survival mode — widely praised as a standout co-op mode and a creative departure from the competitive Mario Party formula.
  • Character roster depth — 20 playable characters with unique dice was the largest mechanical variety in Mario Party history.

Criticisms

  • Only 4 boards at launch — the biggest single criticism. Mario Party 7 (GameCube) shipped with 6 boards; Super Mario Party shipped with 4. No board DLC was ever added.
  • No online board mode at launch — the classic 4-player board game was only playable locally. Online Mariothon (April 2019 update) added online minigame play, but never online board play. Reviewers felt this was a missed opportunity.
  • 10-coin stars vs 20-coin classic — the reduced star price was felt to remove some of the dramatic “save up for a star” tension of classic Mario Party.
  • Bonus stars too random — the end-of-match bonus stars frequently flipped the standings in ways that felt unearned to skilled players.
  • Toad and Toadette not playable — despite being in the game as NPCs, neither was a playable character, a continuing point of contention for Toad fans.
Critically Sound, Commercially PhenomenalCritical reception positioned Super Mario Party as a solid return to form with notable launch-content limitations. The 76 Metacritic doesn’t reflect the game’s long-tail success — the 21M+ lifetime sales make it the best-selling Mario Party ever, vastly exceeding what the review scores would predict. The classic Mario Party formula, restored to its full glory, was exactly what the franchise needed after years of decline.

Sales

Sales Performance

  • Launch week (5–11 October 2018) — #1 in Japan launch week (130k physical); UK debut #1; US debut top 3.
  • End of December 2018 — 5.30 million copies sold worldwide — the franchise’s best 3-month launch performance ever.
  • End of March 2019 — 6.40 million copies. Strong sustained performance.
  • End of March 2020 — 11.50 million copies — surpassed Mario Party 8’s lifetime sales (~9M) in just 18 months.
  • End of March 2022 — 18.36 million copies — the best-selling Mario Party ever.
  • Lifetime (Nintendo 2024 financial reports) — over 21 million copies sold. The franchise’s commercial high-water mark.

Context

For franchise comparison: Mario Party 8 (Wii, 2007), previously the best-selling Mario Party, sold approximately 9 million lifetime. Super Mario Party more than doubled that. The next-best Mario Party performances are: Mario Party DS (Wii era handheld) ~9M, Mario Party Superstars (Switch, 2021) ~10M, Mario Party 7 (GameCube) ~3M.

Within Switch sports/party titles: Super Mario Party’s 21M+ lifetime is the second-best Mario sports title commercially after Mario Kart 8 Deluxe (~57M). It outsold Splatoon 2 (~13M), Super Mario Maker 2 (~7M), and Animal Crossing: New Horizons (~42M) on a per-Mario-sports basis.

21M+ — The Franchise RebornAt 21M+ lifetime, Super Mario Party didn’t just succeed — it completely re-established Mario Party as a flagship Nintendo brand. The pre-Switch decade had seen Mario Party decline from a top-5 Nintendo franchise to a mid-tier sub-brand. Super Mario Party (2018) and its successor Mario Party Superstars (2021, ~10M) returned the series to the front rank of Nintendo’s portfolio — a position cemented when Super Mario Party Jamboree (2024) became the largest Mario Party ever made.

Trivia & Facts

  • First Mario Party on Nintendo Switch and the 11th main entry in the franchise overall (since 1998).
  • NDcube developed Super Mario Party — the studio Nintendo formed in 2010 specifically to continue Mario Party after Hudson Soft’s closure. They’ve developed every Mario Party since.
  • First Mario Party since 2007 to return to the classic free-for-all 4-player format. Mario Party 9 (Wii, 2012) and 10 (Wii U, 2015) used the divisive shared-car format.
  • 21+ million lifetime sales — the best-selling Mario Party ever, more than 2x the previous record-holder Mario Party 8.
  • Character Dice Blocks were the most-discussed new mechanic at launch — NDcube spent months balancing each character’s dice probability distribution.
  • Tabletop Mode requires two physical Switch consoles — the only Mario Party feature that requires owning two consoles. Specifically designed for the kind of group party where multiple people bring their Switches.
  • 10-coin stars was a controversial price reduction from the classic 20-coin stars of Mario Party 1–8. Mario Party Superstars (2021) restored the 20-coin pricing.
  • 80 brand-new minigames at launch — the largest fresh minigame library in any Mario Party. Mario Party Superstars (2021) deliberately took the opposite approach, shipping with 100 remastered minigames from past Mario Party titles.
  • Pom Pom’s Mario Party debut — her first appearance in any Mario Party title.
  • Donkey Kong + Diddy Kong both playable — the first Mario Party since Mario Party 6 (2004) where both DK family members are standard playable characters.
  • No Birdo, Toad, or Toadette playable despite their presence as NPCs — a controversial roster decision reversed in Mario Party Superstars.
  • April 2019 free update added Online Mariothon mode + 4 new minigames + balance fixes. The only major post-launch content drop.
  • No DLC characters or boards were ever added to Super Mario Party — unusual for a major Switch title.
  • Joy-Con required — Super Mario Party requires Joy-Cons (Pro Controller not supported) due to the HD Rumble and motion-control minigames.
  • First Mario Party with rhythm-game mode (Sound Stage) — NDcube’s deliberate experiment in genre crossover.

Reference / Information