Super Luigi Bros

Mario Kart 7 (3DS)

Mario Kart 7 box art Nintendo 3DS
NINTENDO 3DS · 2011RACING1–8 PLAYERSONLINE MULTIPLAYER

Mario Kart 7

The seventh mainline Mario Kart entry and the first built for the Nintendo 3DS, Mario Kart 7 races by air, land and sea. 32 courses, 17 drivers, a revolutionary kart customisation system, gliders, underwater segments, first-person gyro mode, coins that boost top speed, and online communities — the most feature-rich handheld Mario Kart ever made.

Developer:Nintendo EAD / Retro Studios
Publisher:Nintendo
Japan:December 1, 2011
Europe:December 2, 2011
Australia:December 3, 2011
N. America:December 4, 2011
Players:1–8 (local & online)
Courses:32 (16 new + 16 retro)
Drivers:17 (8 default + 9 unlockable)

Overview & New Features

Mario Kart 7 gameplayMario Kart 7 — racing by air, land and sea on the Nintendo 3DS
Mario Kart 7 kart customisation garageThe Garage — customise body, wheels and glider for every race
Mario Kart 7 character select screenThe character select screen — 17 drivers with distinct weight classes

Mario Kart 7 is the seventh mainline entry in Nintendo’s iconic racing series and the first designed from the ground up for the Nintendo 3DS, developed jointly by Nintendo EAD and Retro Studios. Released in December 2011, it builds on the foundations of Mario Kart Wii while introducing a suite of new features that fundamentally change how the game feels.

Key New Features

FeatureDescription
GlidersKarts deploy hang-glider wings off ramps and certain terrain — all 32 courses have aerial sections. Steering and tilting the 3DS controls gliding direction. Completely new to the series.
Underwater DrivingKarts can drive submerged with a propeller taking over from wheels. Physics and drift behaviour change underwater. Also completely new to the series.
Kart CustomisationChoose body, wheels and glider separately for your kart. Each part affects weight, speed, acceleration, handling, off-road and drift stats. Hundreds of combinations unlock through racing and coin collecting.
CoinsCoins return from early Mario Kart games — collect up to 10 per race. Each coin increases top speed, resetting on a new race. Coins earned across races also unlock kart parts.
First-Person Gyro ModeTilt the 3DS physically to steer in first-person perspective — the first time in the series. Optional but surprisingly responsive.
Online CommunitiesCreate custom online rooms with specific rules (items on/off, engine class, course restrictions) and share via StreetPass. Race against players worldwide or set leaderboard records.
StreetPass / SpotPassExchange ghost data, race records, coin totals and win/loss records with nearby players. Download up to 7 ghosts at once for a full 8-player ghost race.
New ItemsFire Flower (throw fireballs), Super Leaf (Tanooki tail to deflect items), Lucky Seven (cycle through 7 items at once).

Characters

Mario Kart 7 features 17 playable drivers split across weight classes (Light, Medium, Heavy). Eight are available from the start; nine are unlocked by winning Grand Prix cups. New to the series: Metal Mario, Wiggler, Honey Queen, and Lakitu (making his playable debut). Shy Guy is now a standard selectable character for the first time. Also notably absent from this entry: Waluigi, Birdo and Bowser Jr.

Default Drivers

MarioMarioMedium
LuigiLuigiMedium
Princess PeachPrincess PeachMedium
YoshiYoshiLight
BowserBowserHeavy
Donkey KongDonkey KongHeavy
ToadToadLight
Koopa TroopaKoopa TroopaLight

Unlockable Drivers

DaisyDaisyMedium · Mushroom Cup 150cc
WarioWarioHeavy · Flower Cup 150cc
RosalinaRosalinaHeavy · Star Cup 150cc
Metal MarioMetal Mario ★Heavy · Special Cup 150cc
Shy GuyShy Guy ★Light · Shell Cup 150cc
Honey QueenHoney Queen ★Heavy · Banana Cup 150cc
WigglerWiggler ★Medium · Leaf Cup 150cc
LakituLakitu ★Light · Lightning Cup 150cc
MiiMii ★Varies · StreetPass

★ = New to Mario Kart series. Characters shown with their unlock condition — complete the listed Cup at 150cc to unlock. Mii character uses your system’s Mii and its stats vary based on the Mii’s height and weight. Shy Guy’s colour changes in multiplayer and Download Play, cycling through 8 different colour variants.

Weight ClassCharactersStats
LightToad, Koopa Troopa, Yoshi, Shy Guy, LakituHigh acceleration, mini-turbo, handling. Lower top speed and off-road.
MediumMario, Luigi, Peach, Daisy, Wiggler, Mii (varies)Balanced all-round stats. Best for newcomers.
HeavyBowser, Donkey Kong, Wario, Rosalina, Metal Mario, Honey QueenHighest top speed. Lower acceleration and handling.

Courses

Mario Kart 7 features 32 courses — 16 brand new and 16 classic retro courses from previous entries in the series. Only the Mushroom Cup and Shell Cup are available from the start; all others unlock by completing each cup. Three new courses (Wuhu Loop, Maka Wuhu and Rainbow Road) span three sections each, with each section counting as one lap — a first for the series.

🆕 New Courses

🍄 Mushroom Cup
Toad Circuit
Toad CircuitOpening course — wide, simple layout great for beginners
Daisy Hills
Daisy HillsRolling European hillside village, glider section over the valley
Cheep Cheep Lagoon
Cheep Cheep LagoonTropical underwater course — first fully submerged track in the series
Shy Guy Bazaar
Shy Guy BazaarChaotic Middle Eastern market at night, tight corners and item boxes everywhere
🌸 Flower Cup
Wuhu Loop
Wuhu LoopThree-lap Wuhu Island circuit — each lap is a different section of the island
Mario Circuit
Mario CircuitClassic open circuit redesigned for MK7 with a large glider section
Music Park
Music ParkGiant instruments as obstacles — the course literally reacts to the music
Rock Rock Mountain
Rock Rock MountainAlpine mountain climb with hang-gliding descent and river rapids section
⭐ Star Cup
Piranha Plant Slide
Piranha Plant SlideUnderground pipe course with Piranha Plants blocking the track
Wario Shipyard
Wario ShipyardWario’s massive dark galleon ship — underwater inside the hull
Neo Bowser City
Neo Bowser CityRainy futuristic Koopa city at night, glider over neon skyscrapers
Maka Wuhu
Maka WuhuThree-section Wuhu Island mountain route ending in a massive cliff dive
🏆 Special Cup
DK Jungle
DK JungleDonkey Kong Country Returns jungle track — designed by Retro Studios
Rosalina's Ice World
Rosalina’s Ice WorldFrozen cavern with icy drift-heavy sections and underwater glacier tunnels
Bowser's Castle
Bowser’s CastleLava fortress with moving platforms and a giant Bowser statue obstacle
Rainbow Road
Rainbow RoadThe iconic final course — three sections over an asteroid field in space

🕹️ Retro Courses

🐚 Shell Cup
N64 Luigi Raceway
N64 Luigi RacewayThe oval N64 classic — widened and updated with coins
GBA Bowser Castle 1
GBA Bowser Castle 1The first GBA castle course, dark and obstacle-filled
Wii Mushroom Gorge
Wii Mushroom GorgeBouncy mushroom platforms return — now you can glide between them
DS Luigi's Mansion
DS Luigi’s MansionThe fan favourite haunted mansion course from Mario Kart DS
🍌 Banana Cup
N64 Koopa Troopa Beach
N64 Koopa Troopa BeachBeachside N64 classic now with underwater sections through rock arches
SNES Mario Circuit 2
SNES Mario Circuit 2Super Mario Kart’s second course — remarkably still fun 20 years on
Wii Coconut Mall
Wii Coconut MallThe beloved shopping mall course, escalators and parked cars return
DS Waluigi Pinball
DS Waluigi PinballOne of the most beloved retro picks — racing inside a giant pinball machine
🍃 Leaf Cup
N64 Kalimari Desert
N64 Kalimari DesertThe desert train-crossing course, now with a glider section over the canyon
DS DK Pass
DS DK PassSnowy mountain pass from Mario Kart DS with snowball-rolling Goombas
GCN Daisy Cruiser
GCN Daisy CruiserThe cruise ship track from Double Dash — now the water sloshes around
Wii Maple Treeway
Wii Maple TreewayAutumn treeway with caterpillars and falling leaves
⚡ Lightning Cup
Wii Koopa Cape
Wii Koopa CapeThe underwater pipe section of Koopa Cape returns with improved physics
GCN Dino Dino Jungle
GCN Dino Dino JungleDinosaur-filled jungle from Double Dash with glider over the dino’s back
DS Airship Fortress
DS Airship FortressThe airship gauntlet from Mario Kart DS — still one of the hardest retro tracks
SNES Rainbow Road
SNES Rainbow RoadThe original Rainbow Road reimagined — massively expanded into a full modern track

Battle Stages

Six battle arenas — three new and three classic. New stages: Honeybee Hive, Sherbet Rink, Wuhu Town. Classic: GBA Battle Course 1, N64 Big Donut, DS Palm Shore.

Balloon Battle MK7Balloon Battle — pop opponents’ balloons to earn points
Coin Runners MK7Coin Runners — collect the most coins before time runs out

Items

Mario Kart 7 introduces three brand-new items alongside the returning classics. The Thunder Cloud, POW Block, Mega Mushroom, Fake Item Box and Boo from previous games are absent. Coins also return as a track collectible — gather up to 10 per race to boost your top speed.

Fire Flower
Fire Flower NEWThrow bouncing fireballs at opponents ahead or behind. Karts that are hit spin out. One of the most offensive new items.
Super Leaf
Super Leaf NEWA Tanooki tail swipes automatically around your kart, deflecting incoming items and spinning out nearby opponents. Doesn’t return in MK8.
Lucky Seven
Lucky Seven NEWSeven items at once orbit your kart as a shield AND as weapons. The rarest item — only available near the top of the pack. Doesn’t return in MK8.
Mushroom
MushroomTemporary speed boost. Drive through to activate.
Triple Mushroom
Triple MushroomThree single mushrooms orbit your kart — tap to use each one.
Golden Mushroom
Golden MushroomRapid-fire mushrooms for several seconds — continuous boost. Rare and powerful.
Super Star
Super StarFull invincibility and speed boost — spin out any kart you touch. Also deflects all items.
Green Shell
Green ShellThrows straight or bounces off walls. Triple Green Shell variant orbits as a shield.
Triple Green Shell
Triple Green ShellThree green shells orbit your kart, blocking incoming items. Throw individually.
Red Shell
Red ShellHomes in on the nearest kart ahead. Triple Red Shell orbits as a shield.
Triple Red Shell
Triple Red ShellThree homing red shells orbit your kart. Each one will chase down the nearest opponent.
Blue Shell (Spiny)
Blue Shell (Spiny)Flies directly to first place and explodes — affects nearby karts too. Can be dodged with a Super Star.
Banana
BananaDrop it behind or throw forward. Karts that drive over it spin out.
Triple Banana
Triple BananaThree bananas trail behind your kart as a hazard shield — or throw them.
Bob-omb
Bob-ombThrow it and it explodes on impact or after a short timer, catching everyone in the blast radius.
Bullet Bill
Bullet BillTransforms you into an auto-driving Bullet Bill — invincible, fast, and immune to items temporarily.
Blooper
BlooperSquirts ink on the screens of karts in higher positions, partially obscuring their view.
Lightning Bolt
Lightning BoltStrikes all opponents simultaneously — shrinks them, slows them, and causes them to drop their items.
Coin
CoinFound scattered on every course. Collect up to 10 to gradually increase your top speed. They also drop from being hit.
Item Box
Item BoxDrive through to receive a random item. The item you get depends on your current position — worse positions get better items.

Kart Customisation

For the first time in the series, Mario Kart 7 lets you customise your kart by separately choosing a body, wheel set and glider. Each component affects your kart’s stats: speed, acceleration, weight, handling, off-road grip, mini-turbo strength and drift. Parts unlock by collecting coins during races (every 100 coins unlocks something) or by entering specific vehicle combinations in the garage.

Mario Kart 7 kart customisation garageThe Garage — mix and match body, wheels and glider. Every combination changes your stat spread.
ComponentEffect on StatsNotable Parts
BodyBiggest impact on weight and overall speed. Some bodies prioritise drift, others acceleration.Standard Kart, Pipe Frame, Blue Seven, B Dasher, Gold Kart (hidden), Birthday Girl, Royal Ribbon, Bolt Buggy, Bumble V, Koopa Clown
WheelsAffects off-road grip, mini-turbo, and handling significantly. Big wheels = better off-road, small = better handling.Standard, Roller, Monster, Slim, Slick, Sponge, Mushroom, Wood, Red Monster, Gold Tires
GliderControls aerial speed and how quickly you descend. Heavier gliders drop faster but build more speed in air.Super Glider, Peach Parasol, Flower Glider, Swoop, Paraglider, Gold Glider, Beast Glider

The Gold Kart, Gold Tires and Gold Glider are the ultimate unlockables — each requires completing specific challenges: the Gold Kart requires collecting 10,000 coins total, Gold Tires require beating every Mirror Mode staff ghost in Time Trial, and the Gold Glider requires collecting 10,000 coins or winning 100 online races.

Game Modes

ModeDescription
Grand PrixRace four courses per cup across 50cc, 100cc, 150cc and Mirror Mode. First place in a cup unlocks the next. Overall points determine final cup ranking.
Time TrialsRace solo against the clock on any course. Your best ghost saves automatically and can be shared via SpotPass for others to race against. Staff ghosts provide expert targets.
VS RaceLocal or download-play multiplayer on any course — set rules, choose items on/off, pick teams or free-for-all.
Battle ModeBalloon Battle (pop 3 opponent balloons) or Coin Runners (collect the most coins) across 6 battle arenas. Local or online.
Online MultiplayerRace or battle worldwide over Wi-Fi. Join worldwide or regional rooms, or create/join a Community with custom rules.
CommunitiesCustom online lobbies where the host sets specific rules — item loadouts, engine class, course selection. Share Community codes via StreetPass so friends can join. Up to 8 players.
StreetPassAutomatically exchange ghost data, records and MK Channel stats with other MK7 players you pass in the real world.
SpotPassDownload ghost data from Nintendo’s servers to race against or upload your own best times. The Mario Kart Channel aggregates all collected data.

Note on online: Nintendo Wi-Fi Connection for the original Nintendo 3DS was discontinued in May 2014. However, the Pretendo Network fan service restores online play for those with custom firmware, and local wireless (download play) still works fully.

Reception

Mario Kart 7 was a critical and commercial success, becoming one of the best-reviewed and best-selling games on the Nintendo 3DS. It shipped 8.51 million copies in its first few months and ultimately became one of the system’s top five best-sellers.

PublicationScoreNotes
Metacritic85 / 100Based on 70+ reviews — “Generally Favourable”.
IGN9.0 / 10Praised kart customisation, course variety, online communities. Called it the “definitive handheld Mario Kart.”
Nintendo Life9 / 10Highlighted the glider and underwater sections as genuinely transformative additions rather than gimmicks.
GameSpot8.0 / 10Praised the retro course selection and online features. Slight criticism of losing several MK Wii characters.
Famitsu36 / 40Near-perfect Japanese reception.
Edge8 / 10Noted the kart customisation as the game’s biggest achievement — adding meaningful depth without sacrificing accessibility.

Common praise: course design quality (especially DK Jungle and Neo Bowser City), the retro course selections, the feel of gliding and underwater driving, and the online community feature. Common criticisms: smaller character roster than MK Wii, some items removed, and the absence of Waluigi.

Trivia & Notable Facts

  • Mario Kart 7 is the first Mario Kart developed with outside help — Retro Studios (creators of Metroid Prime and Donkey Kong Country Returns) designed DK Jungle and assisted with several other tracks. This marked a significant change from Nintendo EAD handling everything internally.
  • The game was the first system seller for the 3DS following its slow launch — sales of the handheld jumped significantly in the weeks after MK7’s release.
  • Rosalina marks her first appearance in a handheld Mario Kart — she was previously only playable in Mario Kart Wii.
  • Honey Queen was criticised by some fans as an unusual character choice — she has since never appeared in another Mario Kart game, making MK7 her only playable appearance.
  • The SNES Rainbow Road in the Lightning Cup is massively expanded compared to the original — stretched from a single short lap to a full three-section track with an entirely new layout built around it.
  • Waluigi is the most notable absence — he was playable in every other Mario Kart from MK64 onwards. His omission caused significant fan discussion at the time and remains a talking point today.
  • A major glitch in Maka Wuhu allowed players to skip most of the second section, causing it to be banned from competitive online play. Nintendo patched it in a later update.
  • The game introduced the “7” items orbiting your kart — a mechanic that was later adapted and expanded in Mario Kart 8 with the Boomerang Flower and other orbit items.
  • Mario Kart 7’s online communities were a direct precursor to the lobby/tournament system seen in Mario Kart 8 Deluxe’s online mode.
  • The coin mechanic was originally a core part of Super Mario Kart (SNES) and Mario Kart 64 before being dropped — its return in MK7 was very well received.

Videos

Mario Kart 7 — Official Trailer (November 2011)

Behind the Scenes — Real-life kart build with West Coast Customs & Reggie Fils-Aime