
Mario Kart 7
The seventh mainline Mario Kart entry and the first built for the Nintendo 3DS, Mario Kart 7 races by air, land and sea. 32 courses, 17 drivers, a revolutionary kart customisation system, gliders, underwater segments, first-person gyro mode, coins that boost top speed, and online communities — the most feature-rich handheld Mario Kart ever made.
Overview & New Features
Mario Kart 7 is the seventh mainline entry in Nintendo’s iconic racing series and the first designed from the ground up for the Nintendo 3DS, developed jointly by Nintendo EAD and Retro Studios. Released in December 2011, it builds on the foundations of Mario Kart Wii while introducing a suite of new features that fundamentally change how the game feels.
Key New Features
| Feature | Description |
|---|---|
| Gliders | Karts deploy hang-glider wings off ramps and certain terrain — all 32 courses have aerial sections. Steering and tilting the 3DS controls gliding direction. Completely new to the series. |
| Underwater Driving | Karts can drive submerged with a propeller taking over from wheels. Physics and drift behaviour change underwater. Also completely new to the series. |
| Kart Customisation | Choose body, wheels and glider separately for your kart. Each part affects weight, speed, acceleration, handling, off-road and drift stats. Hundreds of combinations unlock through racing and coin collecting. |
| Coins | Coins return from early Mario Kart games — collect up to 10 per race. Each coin increases top speed, resetting on a new race. Coins earned across races also unlock kart parts. |
| First-Person Gyro Mode | Tilt the 3DS physically to steer in first-person perspective — the first time in the series. Optional but surprisingly responsive. |
| Online Communities | Create custom online rooms with specific rules (items on/off, engine class, course restrictions) and share via StreetPass. Race against players worldwide or set leaderboard records. |
| StreetPass / SpotPass | Exchange ghost data, race records, coin totals and win/loss records with nearby players. Download up to 7 ghosts at once for a full 8-player ghost race. |
| New Items | Fire Flower (throw fireballs), Super Leaf (Tanooki tail to deflect items), Lucky Seven (cycle through 7 items at once). |
Characters
Mario Kart 7 features 17 playable drivers split across weight classes (Light, Medium, Heavy). Eight are available from the start; nine are unlocked by winning Grand Prix cups. New to the series: Metal Mario, Wiggler, Honey Queen, and Lakitu (making his playable debut). Shy Guy is now a standard selectable character for the first time. Also notably absent from this entry: Waluigi, Birdo and Bowser Jr.
Default Drivers
Unlockable Drivers
★ = New to Mario Kart series. Characters shown with their unlock condition — complete the listed Cup at 150cc to unlock. Mii character uses your system’s Mii and its stats vary based on the Mii’s height and weight. Shy Guy’s colour changes in multiplayer and Download Play, cycling through 8 different colour variants.
| Weight Class | Characters | Stats |
|---|---|---|
| Light | Toad, Koopa Troopa, Yoshi, Shy Guy, Lakitu | High acceleration, mini-turbo, handling. Lower top speed and off-road. |
| Medium | Mario, Luigi, Peach, Daisy, Wiggler, Mii (varies) | Balanced all-round stats. Best for newcomers. |
| Heavy | Bowser, Donkey Kong, Wario, Rosalina, Metal Mario, Honey Queen | Highest top speed. Lower acceleration and handling. |
Courses
Mario Kart 7 features 32 courses — 16 brand new and 16 classic retro courses from previous entries in the series. Only the Mushroom Cup and Shell Cup are available from the start; all others unlock by completing each cup. Three new courses (Wuhu Loop, Maka Wuhu and Rainbow Road) span three sections each, with each section counting as one lap — a first for the series.
🆕 New Courses
🕹️ Retro Courses
Battle Stages
Six battle arenas — three new and three classic. New stages: Honeybee Hive, Sherbet Rink, Wuhu Town. Classic: GBA Battle Course 1, N64 Big Donut, DS Palm Shore.
Items
Mario Kart 7 introduces three brand-new items alongside the returning classics. The Thunder Cloud, POW Block, Mega Mushroom, Fake Item Box and Boo from previous games are absent. Coins also return as a track collectible — gather up to 10 per race to boost your top speed.
Kart Customisation
For the first time in the series, Mario Kart 7 lets you customise your kart by separately choosing a body, wheel set and glider. Each component affects your kart’s stats: speed, acceleration, weight, handling, off-road grip, mini-turbo strength and drift. Parts unlock by collecting coins during races (every 100 coins unlocks something) or by entering specific vehicle combinations in the garage.
| Component | Effect on Stats | Notable Parts |
|---|---|---|
| Body | Biggest impact on weight and overall speed. Some bodies prioritise drift, others acceleration. | Standard Kart, Pipe Frame, Blue Seven, B Dasher, Gold Kart (hidden), Birthday Girl, Royal Ribbon, Bolt Buggy, Bumble V, Koopa Clown |
| Wheels | Affects off-road grip, mini-turbo, and handling significantly. Big wheels = better off-road, small = better handling. | Standard, Roller, Monster, Slim, Slick, Sponge, Mushroom, Wood, Red Monster, Gold Tires |
| Glider | Controls aerial speed and how quickly you descend. Heavier gliders drop faster but build more speed in air. | Super Glider, Peach Parasol, Flower Glider, Swoop, Paraglider, Gold Glider, Beast Glider |
The Gold Kart, Gold Tires and Gold Glider are the ultimate unlockables — each requires completing specific challenges: the Gold Kart requires collecting 10,000 coins total, Gold Tires require beating every Mirror Mode staff ghost in Time Trial, and the Gold Glider requires collecting 10,000 coins or winning 100 online races.
Game Modes
| Mode | Description |
|---|---|
| Grand Prix | Race four courses per cup across 50cc, 100cc, 150cc and Mirror Mode. First place in a cup unlocks the next. Overall points determine final cup ranking. |
| Time Trials | Race solo against the clock on any course. Your best ghost saves automatically and can be shared via SpotPass for others to race against. Staff ghosts provide expert targets. |
| VS Race | Local or download-play multiplayer on any course — set rules, choose items on/off, pick teams or free-for-all. |
| Battle Mode | Balloon Battle (pop 3 opponent balloons) or Coin Runners (collect the most coins) across 6 battle arenas. Local or online. |
| Online Multiplayer | Race or battle worldwide over Wi-Fi. Join worldwide or regional rooms, or create/join a Community with custom rules. |
| Communities | Custom online lobbies where the host sets specific rules — item loadouts, engine class, course selection. Share Community codes via StreetPass so friends can join. Up to 8 players. |
| StreetPass | Automatically exchange ghost data, records and MK Channel stats with other MK7 players you pass in the real world. |
| SpotPass | Download ghost data from Nintendo’s servers to race against or upload your own best times. The Mario Kart Channel aggregates all collected data. |
Note on online: Nintendo Wi-Fi Connection for the original Nintendo 3DS was discontinued in May 2014. However, the Pretendo Network fan service restores online play for those with custom firmware, and local wireless (download play) still works fully.
Reception
Mario Kart 7 was a critical and commercial success, becoming one of the best-reviewed and best-selling games on the Nintendo 3DS. It shipped 8.51 million copies in its first few months and ultimately became one of the system’s top five best-sellers.
| Publication | Score | Notes |
|---|---|---|
| Metacritic | 85 / 100 | Based on 70+ reviews — “Generally Favourable”. |
| IGN | 9.0 / 10 | Praised kart customisation, course variety, online communities. Called it the “definitive handheld Mario Kart.” |
| Nintendo Life | 9 / 10 | Highlighted the glider and underwater sections as genuinely transformative additions rather than gimmicks. |
| GameSpot | 8.0 / 10 | Praised the retro course selection and online features. Slight criticism of losing several MK Wii characters. |
| Famitsu | 36 / 40 | Near-perfect Japanese reception. |
| Edge | 8 / 10 | Noted the kart customisation as the game’s biggest achievement — adding meaningful depth without sacrificing accessibility. |
Common praise: course design quality (especially DK Jungle and Neo Bowser City), the retro course selections, the feel of gliding and underwater driving, and the online community feature. Common criticisms: smaller character roster than MK Wii, some items removed, and the absence of Waluigi.
Trivia & Notable Facts
- Mario Kart 7 is the first Mario Kart developed with outside help — Retro Studios (creators of Metroid Prime and Donkey Kong Country Returns) designed DK Jungle and assisted with several other tracks. This marked a significant change from Nintendo EAD handling everything internally.
- The game was the first system seller for the 3DS following its slow launch — sales of the handheld jumped significantly in the weeks after MK7’s release.
- Rosalina marks her first appearance in a handheld Mario Kart — she was previously only playable in Mario Kart Wii.
- Honey Queen was criticised by some fans as an unusual character choice — she has since never appeared in another Mario Kart game, making MK7 her only playable appearance.
- The SNES Rainbow Road in the Lightning Cup is massively expanded compared to the original — stretched from a single short lap to a full three-section track with an entirely new layout built around it.
- Waluigi is the most notable absence — he was playable in every other Mario Kart from MK64 onwards. His omission caused significant fan discussion at the time and remains a talking point today.
- A major glitch in Maka Wuhu allowed players to skip most of the second section, causing it to be banned from competitive online play. Nintendo patched it in a later update.
- The game introduced the “7” items orbiting your kart — a mechanic that was later adapted and expanded in Mario Kart 8 with the Boomerang Flower and other orbit items.
- Mario Kart 7’s online communities were a direct precursor to the lobby/tournament system seen in Mario Kart 8 Deluxe’s online mode.
- The coin mechanic was originally a core part of Super Mario Kart (SNES) and Mario Kart 64 before being dropped — its return in MK7 was very well received.
Videos
Mario Kart 7 — Official Trailer (November 2011)
Behind the Scenes — Real-life kart build with West Coast Customs & Reggie Fils-Aime








































































