Super Luigi Bros

Super Princess Peach

Super Princess Peach box art
NINTENDO DS · 2005PLATFORMERIGN 7.0SINGLE PLAYER

Super Princess Peach

The tables are turned! Bowser has kidnapped Mario, Luigi and Toad — and it’s up to Princess Peach to save the day. Armed with a magical talking umbrella named Perry and four emotion-powered Vibe abilities, Peach sets off across Vibe Island in one of the most unique platformers on the DS.

Developer:TOSE Software Co.
Publisher:Nintendo
Japan:October 20, 2005
N. America:February 27, 2006
Europe:May 26, 2006
Australia:March 30, 2006
Genre:2D Platformer
Players:Single Player
Worlds:8 (Vibe Island)

Overview

Princess Peach and PerryPrincess Peach armed with Perry — her magical talking umbrella and the key to saving Mario, Luigi and Toad
Mario Luigi and Toad capturedMario, Luigi and Toad imprisoned by Bowser — for once it’s Peach doing the rescuing

Super Princess Peach is a 2D side-scrolling platformer released for the Nintendo DS in 2005–06, developed by TOSE Software Co. and published by Nintendo. It’s one of the very few mainline Mario franchise games to star Princess Peach as the sole playable character — and it flips the script completely, with Bowser capturing the heroes while Peach sets off to rescue them.

The game takes place on Vibe Island, a mysterious location off the coast of the Mushroom Kingdom, split into 8 worlds. Peach’s defining ability is the Vibe system — four emotion-based superpowers (Joy, Rage, Gloom and Calm) that transform how she plays. Her magical umbrella Perry acts as her weapon, her glider, her submarine, and much more.

The DS touch screen hosts the Vibe gauge and Heart Panels for activating powers. The game also includes unlockable minigames, a music room, glossary, and puzzle modes — giving plenty to do beyond the main story.

Story

Bowser captures MarioBowser uses the Vibe Scepter to overwhelm the castle guards — Army Hammer Bros drag Mario away
Toad and Luigi kidnappedEven Luigi and Toad are swept up in the attack — no one is safe from the Vibe Scepter’s emotional chaos

On a beautiful day in the Mushroom Kingdom, Princess Peach heads out for a relaxing stroll. Meanwhile, Bowser launches a devastating surprise attack on her castle using the Vibe Scepter — a powerful new weapon that amplifies emotions, throwing the castle guards into fits of uncontrollable laughter, weeping and fury. Mario, Luigi and Toad are quickly captured and whisked away to the distant Vibe Island.

When Peach returns to find her castle in chaos, she resolves to rescue them herself — returning the favour for all the times they’ve saved her. Before she leaves, Toadsworth presses a peculiar umbrella into her hands, saying only that it is “no ordinary umbrella.” The umbrella is Perry — a sentient, magical companion with his own heartbreaking backstory told through dream sequences. Perry was once a human boy, transformed into an umbrella by a wicked sorcerer; his quest to recover his memories runs as a moving subplot throughout the adventure.

Peach battles through all eight worlds, rescuing Toad, then Luigi from Giddy Sky, before finally storming Bowser’s Villa to rescue Mario. In a brilliant comedic ending, the moment Mario is free, Peach shoves Luigi aside to get to him — much to poor Luigi’s despair.

Peach’s Vibes

The Vibe system is the game’s defining mechanic — and what sets Super Princess Peach apart from every other Mario platformer. As Peach collects Vibe Crystals dropped by enemies and hidden in levels, her Vibe Gauge fills. When charged, she can tap one of four Heart Panels on the touch screen to trigger a Vibe, temporarily transforming her with a powerful emotion-based ability. Click any image below to see the full artwork.

Princess Peach Joy Vibe
😊 Joy
Princess Peach Rage Vibe
😡 Rage
Princess Peach Gloom Vibe
😢 Gloom
Princess Peach Calm Vibe
😌 Calm

😊 Joy — Orange Heart

  • Peach floats upward while A is held — reach otherwise inaccessible Toads and platforms
  • Releasing A creates a spinning tornado that defeats enemies and disperses smoke in Fury Volcano
  • Background music shifts to a faster, happier version
  • Bosses use Joy to destroy platforms and chase Peach through a freefall

😡 Rage — Pink Heart

  • Peach catches fire and becomes fully invulnerable to enemy attacks
  • Stomp stuns all nearby enemies; hard landings trigger large switches
  • Ignites objects and burns through obstacles in Fury Volcano
  • Inflates hot air balloons in Giddy Sky to reach new heights

😢 Gloom — Blue Heart

  • Peach cries — tears make plants grow instantly for climbing
  • Tears spin water wheels to open hidden passages
  • Peach runs noticeably faster in this state
  • Can counter certain boss attacks that require sadness

😌 Calm — Green Heart

  • Peach radiates serenity and steadily recovers HP until the gauge empties
  • Can be interrupted by taking damage
  • Essential for surviving long boss fights and recovery between sections
  • Pairs perfectly with Gloom for extended exploration runs

Bosses also use Vibes — they enter a powered-up phase partway through each fight, becoming faster or more aggressive. Peach must use her own Vibes strategically to counter or exploit the boss’s emotional state.

Perry the Umbrella

Peach and Perry artworkPeach and Perry — an unlikely but brilliant duo. Perry is far more than just a weapon
Toads artworkThe rescued Toads scattered across Vibe Island — finding them all unlocks minigames and extras

Perry isn’t just a weapon — he is Peach’s companion and the emotional heart of the game. Toadsworth acquired him from a merchant before Peach’s journey, knowing only that this was “no ordinary umbrella.” Perry’s own story unfolds through dream sequences as the adventure progresses: as a young boy, he was cruelly transformed into an umbrella by a wicked sorcerer. His slow recovery of memories and identity makes for an unexpectedly touching subplot.

In gameplay Perry is endlessly versatile:

UseHow it works
Swing AttackTap B to swing Perry at enemies — works left, right and while crouching
Parasol FloatHold Perry above Peach’s head to glide and slow her descent from jumps
Helicopter SpinSpin Perry rapidly to hover momentarily and reach higher platforms
Submarine ModeEncase Peach inside Perry’s canopy to swim through underwater sections
Ground PoundSlam down with Perry for a powerful impact attack on the ground below
Deflect ProjectilesSwing Perry to knock back enemy projectiles — essential for certain bosses

Vibe Island — All 8 Worlds

Vibe Island is split into 8 worlds, each containing 6 stages plus a boss stage (stage -6 is always the boss). Hidden Toads are scattered throughout — find them all to unlock minigames. Each world is ruled by a boss with its own Vibe power.

Ladida Plains
World 1 — Ladida PlainsWorld 1

The sunny grassland opener — classic green hills introducing Peach’s moves and Perry’s abilities. Plenty of Goombas, Koopas and Piranha Plants roaming the plains. Boss: Boss Piranha Plant — inhales and spits Nipper Plants; use Gloom to fill its belly with tears then jump on the belly button.

Hoo's Wood
World 2 — Hoo’s WoodWorld 2

Dense forest with tall trees, winding paths and an owl ruler named Hoo. Introduces trickier platforming through branches and undergrowth. Boss: Hoo — swoops down and hurls eggs; in phase 2 uses Joy to destroy the platform and chase Peach through a dramatic freefall.

Shriek Mansion
World 3 — Shriek MansionWorld 3

A haunted mansion packed with Boos, Fishin’ Boos and Big Boos — one of the creepier Nintendo DS levels. Boss: King Boo — relentlessly pursues Peach and spawns blue fireballs; light all four torches in the arena to damage him.

Fury Volcano
World 4 — Fury VolcanoWorld 4

An active volcano with lava-filled caverns and damaging smoke — use Joy’s tornado to clear the smoke clouds. Boss: Wiggler — a giant caterpillar that charges and stomps; goes full berserk in phase 2 with fire attacks.

Wavy Beach
World 5 — Wavy BeachWorld 5

Sun, sand and Chain Chomps making their debut in Super Princess Peach. Plenty of underwater swimming sections with Perry in submarine mode. Boss: Gooper Blooper — a screen-filling Blooper that attacks with tentacles and ink spray.

Gleam Glacier
World 6 — Gleam GlacierWorld 6

Icy blizzards and slippery surfaces — Rage Vibe is essential for dealing with freezing attacks. Boss: Blizzaurus — a snow dragon who breathes blizzards and charges across the arena; Rage makes Peach immune to cold damage.

Giddy Sky
World 7 — Giddy SkyWorld 7

Clouds, sky platforms and Bowser’s air force — Lakitus, Paragoombas, Amazing Flyin’ Hammer Bros and Paratroopas everywhere. Hot air balloons need Rage Vibe to rise. Luigi is imprisoned here. Boss: Giant Kamek — has cast an enlargement spell on himself and attacks with sweeping magical blasts.

Bowser's Villa
World 8 — Bowser’s VillaWorld 8

Bowser’s heavily fortified island villa — more castle than villa really. Mario is held prisoner here. Peach must first defeat the Army Hammer Bro miniboss before reaching Bowser himself. Boss: Bowser — uses all four Vibes in sequence; counter each with the appropriate power to wear him down and rescue Mario.

Bosses

Each of Vibe Island’s 8 worlds ends with a boss fight — and every boss wields one of the four Vibes in their second phase, making them faster and more dangerous. Learning to use Peach’s own Vibes to counter them is key.

Boss Piranha Plant
Boss Piranha Plant
World 1 · Rage Vibe
Hoo
Hoo
World 2 · Joy Vibe
King Boo
King Boo
World 3 · Gloom Vibe
Wiggler
Wiggler
World 4 · Rage Vibe
Gooper Blooper
Gooper Blooper
World 5 · Calm Vibe
Blizzaurus
Blizzaurus
World 6 · Rage Vibe
Giant Kamek
Giant Kamek
World 7 · Joy Vibe
Bowser
Bowser
World 8 · All Vibes
BossWorldVibeHow to Beat
Boss Piranha PlantLadida Plains 1-6RageActivate Gloom while it inhales — your tears fill its belly. Jump on the distended belly button to deal damage. Dodge shockwaves in phase 2.
HooHoo’s Wood 2-6JoyJump on Hoo’s head when he swoops low. In phase 2 he uses Joy to destroy the floor — use your own Joy to float above him during the freefall.
King BooShriek Mansion 3-6GloomLight all four torches in the arena using the candles and fire sources dotted around. Only then can King Boo be damaged.
WigglerFury Volcano 4-6RageGround pound on Wiggler’s head when he pauses. In phase 2 he charges with flames — use Rage to become fire-immune and stay aggressive.
Gooper BlooperWavy Beach 5-6CalmAttack each tentacle to expose the body, then hit the main body. Use Calm between attack windows to recover HP.
BlizzaurusGleam Glacier 6-6RageJump on his back when he rears up. Rage makes Peach immune to his freezing breath — keep it active in phase 2.
Giant KamekGiddy Sky 7-6JoyUse Joy to float and dodge his sweeping magic blasts, then attack when Kamek is vulnerable from above.
BowserBowser’s Villa 8-6All fourBowser cycles through all four Vibes — counter Joy with Joy, survive Rage with careful positioning, use speed in Gloom phase, and heal during Calm phase.

Enemies

Super Princess Peach features a unique twist on familiar enemies — many are affected by the Vibe Scepter, displaying exaggerated emotional states that change their behaviour. A Sad enemy is sluggish and barely a threat; a Mad enemy is enraged and far more dangerous. Here’s who you’ll encounter across Vibe Island:

Sad GoombaGoomba (Sad)Slow & harmless
Mad GoombaGoomba (Mad)Charges fast
ParatroopaParatroopaWinged Koopa
Amazing Flyin' Hammer BroFlyin’ Hammer BroAir attack
Big BooBig BooHaunts mansions
Security ThwompSecurity ThwompCrushes from above
Banzai BillBanzai BillMassive bullet
RockethandsRockethandsRocket fists
WalrussWalrussGlacier enemy
Petey PiranhaPetey PiranhaPiranha boss
EnemyLocationVibe StateNotes
Goomba (Sad)All worldsGloomShuffles slowly, barely threatens Peach — easy to jump on or ignore entirely.
Goomba (Mad)All worldsRageCharges at full speed — tackle quickly or use Rage to stomp-stun on landing.
Koopa TroopaAll worldsNormal / Sad / MadClassic shell enemies — kick shells to clear groups. Sad Koopas wander aimlessly.
ParatroopaGiddy Sky & othersNormal / JoyWinged Koopas patrolling the air — Joy Vibe lets them fly in unpredictable patterns.
Amazing Flyin’ Hammer BroGiddy SkyRageSwoops in on a platform hurling hammers — very dangerous in Rage phase, prioritise quickly.
LakituGiddy SkyNormalTosses Spinies from a cloud — knock Lakitu out first to stop the supply.
Big BooShriek MansionGloomMassive Boo who only appears when Peach’s back is turned — it cries in Gloom state.
BooShriek MansionGloom / RageStandard ghost — turns invisible when faced, charges when not. Rage makes them aggressive.
Banzai BillGiddy Sky & VillaRageScreen-filling projectile — time jumps carefully or use Rage invincibility.
Security ThwompShriek Mansion & VillaNormalCrashes down when Peach passes beneath — watch for the shadow.
Piranha PlantLadida Plains & othersRageSnaps from pipes — time your passage or use Perry to knock them back.
Chain ChompWavy BeachRageFirst appearance in Super Princess Peach — lunges to the end of its chain in Rage state.
RockethandsBowser’s VillaNormalLate-game enemy that launches detachable rocket fists — keep moving.
WalrussGleam GlacierNormalLumbers slowly but has high HP — Rage stomp or Perry ground pound works well.

Obstacles

Beyond the enemies, Vibe Island is full of environmental hazards — many of which interact directly with Peach’s Vibe abilities in clever ways. Mastering these is key to full completion.

Ball N ChainBall ‘N’ ChainSpiked hazard
SmogballSmogballToxic cloud
ThumpStomping block
SandslabSandslabDesert hazard
Mini-Fang SwarmMini-Fang SwarmTiny swarm
Security ThwompSecurity ThwompGuard crusher
ObstacleWorldHow to Handle
Smoke CloudsFury VolcanoCause continuous damage while Peach is inside. Activate Joy Vibe — the tornado blast clears the smoke instantly. Vibe Crystals are extra plentiful in this world to compensate.
LavaFury VolcanoInstant damage on contact — Rage Vibe does not protect against lava. Time platforms carefully and use Perry to float over gaps.
Icy FloorsGleam GlacierSlippery surface that reduces traction. Move carefully and use Perry to brake. Rage Vibe combats freezing attacks from enemies.
Blizzard WindsGleam GlacierStrong horizontal gusts that push Peach off course. Use Joy Vibe to float over hazardous sections.
Water CurrentsWavy BeachDrag Peach in one direction while swimming. Enter Perry’s submarine mode to navigate against currents.
Brambles & ThornsHoo’s WoodDamage Peach on contact. Use Gloom Vibe tears to grow climbable plants and find routes around thorny sections.
Water WheelsVariousMust be spinning to open hidden doors. Gloom Vibe tears activate them — look for streams near sealed passages.
Hot Air BalloonsGiddy SkyBalloons that require heat to rise. Activate Rage Vibe — Peach’s fire aura ignites the burner and sends the balloon up to new platforms.
Large SwitchesVariousToo heavy for a normal stomp — activate Rage Vibe and perform a hard landing to trigger them and unlock new areas.
Locked DoorsAll worldsSome require key items; others open when all enemies in a room are defeated. The Calm Vibe is useful for recovering HP before a locked-door gauntlet.
Tall PlatformsAll worldsOut of reach of a normal jump — activate Joy Vibe and float upward to reach hidden Toads and secret exits.
Ball ‘N’ ChainShriek Mansion & VillaA spiked ball on a chain swinging in tight corridors — time your movement to the swing pattern carefully.

Game Extras

Super Princess Peach shopThe in-game shop — spend coins to upgrade Peach’s HP, expand the Vibe Gauge, or unlock minigames
Toads artworkFinding all hidden Toads scattered across each world is key to unlocking the full set of minigames
ExtraDescriptionHow to Unlock
MinigamesTouch-screen mini-games including Endless Bomb-omb, Print Star and othersRescue hidden Toads in each world — each Toad unlocks one minigame
PuzzlesJigsaw-style puzzles built from in-game artworkFind puzzle pieces hidden in stages
Music RoomListen to any of the game’s tracks at any timeProgress through the main game
GlossaryAn encyclopaedia of every enemy and item encountered, with descriptionsEncounter enemies and items in levels
The ShopSpend coins on HP upgrades, Vibe Gauge upgrades, stage hints, and bonus minigamesAvailable between stages from the start

Reception

Super Princess Peach received generally positive reviews at launch, praised for its charm, inventive Vibe mechanics and polished presentation. Critics noted it was on the easier side for experienced players, though later worlds offer a genuine challenge. It sold around 1.14 million copies in Japan in its debut year.

PublicationScoreVerdict
IGN7.0 / 10Charming and creative — the Vibe system is a genuinely fresh idea even if overall difficulty is low.
GameSpot7.0 / 10A fun, breezy platformer with real personality, though veterans may find it over too quickly.
Nintendo Life7 / 10A loveable adventure that makes great use of the DS hardware and puts Peach firmly and deservedly in the spotlight.

Videos

Gameplay Trailer
TV Commercial

References to Other Games

Super Princess Peach contains a number of deliberate nods to earlier Mario and Nintendo titles — some subtle, some quite direct:

GameReference
Super Mario Bros.Goombas are described as Mushroom Kingdom traitors — a direct callback to the original game’s lore.
The Legend of ZeldaToadsworth paraphrases “It’s dangerous to go alone. Take this!” when handing Perry to Peach.
Super Mario Bros. 2Peach can pick up and throw enemies to defeat others, just as in SMB2. The Floatbrella mirrors her gliding jump from that game.
Super Mario Bros. 3Paragoombas retain their SMB3 attack patterns and the red variant returns specifically from that title.
Super Mario WorldSeveral enemies reappear and most Brick Blocks visually resemble the Rotating Blocks from SMW.
Donkey Kong (Game Boy, 1994)The final Bowser fight resembles the DK ’94 climax — including Bowser growing giant for the final phase.
Super Mario 64The plot directly mirrors SM64’s opening — Peach’s castle invaded while she’s away, guards rendered helpless.

References in Later Media

Super Princess Peach left its mark on the wider Mario franchise — Perry in particular became a recognisable symbol of Peach’s rare starring role:

Game / MediaReference
Super Smash Bros. BrawlPerry appears as a collectible trophy.
Mario & Sonic at the London 2012 Olympic GamesA quiz question acknowledges Peach saved Mario with the help of a “magic parasol” — a direct reference to Perry.
Super Smash Bros. UltimatePerry returns as a collectible Spirit in Spirits mode.
The Super Mario Galaxy MovieSome of Peach’s official movie artwork is based directly on her artwork from Super Princess Peach.