
Super Mario 3D Land
The most imaginative Mario game on Nintendo 3DS — a full 3D platformer designed from the ground up to showcase glasses-free 3D. Tanooki suits, Boomerang Flowers, Tailed Bowser and 8 worlds crammed with secrets. Super Mario 3D Land proved that 3D Mario and handheld gaming were made for each other.
Story
Deep in the Mushroom Kingdom, near Peach’s Castle, stands the legendary Tail Tree — a majestic tree whose branches are adorned with Super Leaves, the source of Tanooki power. One stormy night, a ferocious tempest rips every single Super Leaf from its branches, and the distant sound of Bowser’s laughter echoes across the kingdom.
The next morning, Mario and three Toads discover that Princess Peach has vanished. By the Tail Tree, a letter lies waiting — a picture of Bowser clutching the Princess, Super Leaves swirling around him. It doesn’t take long to figure out what happened. Mario sets off through eight worlds of beautifully crafted 3D stages, collecting Star Medals and tracking Bowser’s airship fleet, piecing together letters from Peach who is desperately trying to escape — and being recaptured each time.
The twist: after beating Bowser in World 8, the adventure isn’t over. Eight Special Worlds unlock, featuring remixed and brand-new stages with heightened difficulty — and a final revelation that everything you thought you knew about the story has one more surprise in store.
Gameplay
Super Mario 3D Land sits at a fascinating crossroads between classic Super Mario Bros. sidescrolling and the full 3D worlds of Super Mario 64. Each course has a flagpole goal at the end (like the classic games), but the levels are fully three-dimensional — you run into and out of the screen, around corners, and through beautifully layered depth. The 3DS’s stereoscopic 3D was used with a clear gameplay purpose: depth perception. You can see exactly how far away that platform is, whether you’ll make the jump, and where the hidden areas are — making it genuinely more playable in 3D.
Courses are compact and focused by design — each one explores a single strong idea, from rolling boulder slopes to airship decks crawling with Bullet Bills to underwater caverns with rising lava. The game is accessible to beginners but loaded with Star Medals (three per stage) that unlock later worlds and Special World content, giving experts something to hunt in every single level.
| Feature | Description |
|---|---|
| Stereoscopic 3D | The 3D depth slider adds genuine gameplay benefit — better depth perception for jumps. Works perfectly with the gyroscope to look around corners in certain stages. |
| Star Medals | Three hidden medals in every stage. Collecting them unlocks new worlds and Special World gates. The main collectible challenge driving replayability. |
| Flagpole Goal | Each stage ends with a classic flagpole. Reach the very top for a 1-Up. Timing the exact top is a satisfying skill challenge across all 96 courses. |
| Mystery Boxes | Found on the world map and in stages — each contains a surprise (power-ups, coins, enemies throwing coins, Star Medals). Share your Mystery Box via StreetPass. |
| Baddie Boxes | Look like Mystery Boxes but release enemies when opened. A fun ambush mechanic that keeps you on your toes on the world map. |
| StreetPass | Pass another SM3DL player in real life and exchange Mystery Boxes. Receive their box as a special challenge stage on your world map. |
| Gyroscope Sections | Some stages use the 3DS gyroscope — tilt the console to peek around corners, aim cannons, or navigate binoculars. Optional but elegant use of the hardware. |
| Assist Features | Fail a stage five times and an Invincibility Leaf appears. Fail ten times and a P-Wing appears. These are opt-in and don’t affect your record — a masterclass in inclusive design. |
Controls
| Input | Action |
|---|---|
| Circle Pad | Move Mario in any direction |
| A / B | Jump · Hold for longer jump |
| Y (hold) | Run / Dash · Pick up items |
| A + Down | Ground Pound · Statue transformation (Tanooki) |
| A (mid-air, Tanooki) | Tail swipe · Slow fall |
| L / R | Crouch · Roll (with Circle Pad) |
| Gyroscope | Look around in specific stages (optional) |
| Start | Pause |
Worlds
Super Mario 3D Land features 8 main worlds and 8 Special Worlds — 96 courses total. Each world has around 5 stages plus a final Airship stage culminating in a Bowser or Bowser Jr. battle. Three Star Medals are hidden in every course; collect enough to unlock new worlds and the Special World gates.
Special Worlds
Beating World 8 unlocks 8 Special Worlds with remixed stages at higher difficulty — faster enemies, more precise platforming, trickier Star Medal placements. Special World 8 ends with a true final battle against Dry Bowser in a dramatically harder remixed showdown. The Special Worlds reveal the game’s real story ending and prove SM3DL has serious depth for skilled players.
| World | Theme | Notes |
|---|---|---|
| Special 1 | Remix / Grasslands | Remixed World 1 stages with harder enemy placements and tighter timing. |
| Special 2 | Remix / Desert | Desert remixes introducing Coin-variant challenges and faster Pokeys. |
| Special 3 | Remix / Ocean | Underwater stages with faster currents and aggressive Cheep-Cheep schools. |
| Special 4 | Remix / Haunted | Ghost house remixes with near-invisible Boos and surprise Baddie Box traps. |
| Special 5 | Remix / Lava | Volcanic remixes featuring faster lava rises and more Magmaarghs. |
| Special 6 | Remix / Ice | Icy remixes with near-frictionless surfaces and high-precision jumps. |
| Special 7 | Remix / Sky | Sky and space remixes with disappearing platforms and faster enemies. |
| Special 8 | Final Gauntlet | The ultimate challenge — ends with Dry Bowser, the hardest boss in the game. Completing this is the true 100% ending. |
Power-Ups & Items
Super Mario 3D Land brings back the fan-favourite Super Leaf from Super Mario Bros. 3, adds the brand-new Boomerang Flower, and introduces two generous assist power-ups for struggling players. The Tanooki Suit is the visual icon of the entire game.
Items & Objects
| Item | Description |
|---|---|
| Star Medal โญ | Three per stage — the main collectible. Unlock new worlds, Special World gates, and challenge stages. Finding all 285 across the full game is the true 100% completion requirement. |
| Mystery Box | Found on world maps and in stages — contains random rewards: power-ups, coin bonuses or Star Medals. Can be shared via StreetPass. |
| Baddie Box | Looks like a Mystery Box but releases enemies when opened. A fun trap that keeps you guessing on the world map. |
| Coin Box | Strike it repeatedly for a rapid coin shower. Essential for building your stock of extra lives. |
| 1-Up Mushroom | Extra life. Hidden generously throughout stages — score bonuses at the flagpole also award 1-Ups. |
| Warp Box | Red boxes that teleport Mario forward in a stage or to a later world. Used sparingly to reward exploration. |
Bosses
Super Mario 3D Land introduces two brand-new recurring bosses — Boom Boom returns from SMB3 with a 3D makeover, while Pom Pom is an entirely new female counterpart. Bowser Jr. guards the early worlds; the full-scale Bowser appears from World 5. The final battle against Tanooki Bowser in World 8 and Dry Bowser in Special World 8 are two of the most memorable 3DS boss fights.
Boom BoomMid-stage fortresses
Returns from Super Mario Bros. 3 — spinning shell attacks, charges across the arena. Hit him three times to clear the fortress. Gets faster and adds new attacks in later worlds.
Pom PomMid-stage fortresses
Brand-new to the series — Boom Boom’s female counterpart. Throws boomerangs and creates copies of herself that mimic her movements. Hit the real Pom Pom to defeat her. Tricky in later worlds.
Bowser Jr.Worlds 1–4 Airships
Guards the early worlds’ airship stages. Throws Boomerangs from his Junior Clown Car and drops bombs. Jump on his head or hit him with fireballs three times to defeat him.
BowserWorlds 5–8 Airships
The classic battle returns in magnificent 3D — a giant Bowser charges across a bridge. Dodge his fire and Ground Pound attacks, then hit the axe switch to drop him into the lava below.
| Boss | Location | Weakness |
|---|---|---|
| Boom Boom | All fortress stages | Jump on head three times; tail swipe works too. Spins and charges faster in later worlds. |
| Pom Pom | All fortress stages (alternates with Boom Boom) | Identify the real Pom Pom among clones — jump on her three times. Boomerangs become harder to dodge later. |
| Bowser Jr. | Worlds 1–4 airship stages | Jump on his head three times or hit with fireballs. Attacks with boomerangs and bombs. |
| Bowser | Worlds 5–8 airship stages | Hit the axe at the end of the bridge three times (or avoid and run). Gets faster each world. |
| Tanooki Bowser | World 8 Final Castle | Dodge tail swipes, dodge fireballs, hit the axe three times. The Tanooki tail can deflect your own attacks. |
| Dry Bowser | Special World 8 Final Castle | Same as Bowser but faster, with more erratic movement and denser fire patterns. |
Enemies & New Creatures
SM3DL brings back the Mushroom Kingdom’s greatest hits in stunning 3D but also introduces Tanooki-tail variants of classic enemies as the game’s signature flourish — and some completely new creatures. Tail enemies are special: defeat them by jumping, and their Tanooki tail falls as a collectible.
| Enemy | Type | Notes |
|---|---|---|
| Tail Goomba | Returning (new variant) | Classic Goomba with a Tanooki tail. Swipes at Mario; defeat for a chance to collect its tail. |
| Tail Boo | Returning (new variant) | Ghost with a Tanooki tail that swipes when Mario approaches. Turns around when you face it. |
| Tail Bullet Bill | Returning (new variant) | A Bullet Bill with a Tanooki tail that homes more erratically than standard Bullet Bills. |
| Draglet | New to series | Fire-breathing dragon enemies that fly in formation on airship stages. Defeated with fireballs or tail attacks. |
| Wallop | New to series | Living stone block enemies that charge across platforms and can crush Mario. Must be attacked from behind. |
| Sandmaargh | New to series | Desert enemy that bursts from the ground. Only vulnerable when its mouth is open. |
| Magmaargh | New to series | Lava-based version of Sandmaargh. Emerges from lava pools to snap at Mario. |
| Boomerang Bro | Returning | Returns from Super Mario Bros. 3 — throws boomerangs in arcing patterns that can hit from unexpected angles. |
| Venus Fire Trap | Returning (new variant) | Piranha Plant variant that spits fireballs. Notably, some spit black ink directly at the 3DS screen in a fun 3D gag. |
Development
Super Mario 3D Land was developed by Nintendo EAD Tokyo under producer Shigeru Miyamoto and director Koichi Hayashida — the same Tokyo team behind Super Mario Galaxy. The brief was deceptively simple: make a full 3D Mario game that felt perfectly at home on a handheld. Two big constraints shaped everything: the small screen and the 3D depth slider.
The team used the stereoscopic 3D not as a gimmick but as a genuine design tool. Levels were designed to make the 3D effect functionally useful — jump distances are genuinely easier to judge in 3D, and certain optical illusions (platforms that look connected but aren’t) only resolve properly when the depth slider is on. The game was the first 3DS title that made a genuine argument for why glasses-free 3D mattered for a game rather than just for visual spectacle.
The Tanooki suit theme came early — the team wanted a strong visual identity and felt the iconic raccoon ears and tail from Super Mario Bros. 3 (1988) had been absent too long. Once Tanooki Mario was central, tail variants of classic enemies followed naturally as a world-building motif. The Boomerang Flower was designed as a 3D-specific weapon — the return path of the boomerang only makes strategic sense when you can see the depth of the level.
The two-part structure (8 main worlds + 8 Special Worlds) was deliberate. The main game was tuned to be completable by younger or less experienced players; the Special Worlds were for Mario veterans who wanted a serious challenge without buying a different game. The Invincibility Leaf and P-Wing assist features generated significant discussion at the time — Nintendo’s public explanation was that they wanted the game to be for everyone, and the opt-in nature meant skilled players would never be forced to use them.
Reception & Sales
| Publication | Score | Notes |
|---|---|---|
| Metacritic | 90 / 100 | Universal acclaim — one of the highest-rated 3DS games ever released. |
| IGN | 9.0 / 10 | Called it “the perfect portable Mario game” — praised the depth perception, level variety and Tanooki suit. |
| Nintendo Life | 10 / 10 | Perfect score. “Super Mario 3D Land is a masterpiece that sets the bar for what Nintendo’s new handheld can accomplish.” |
| GameSpot | 8.5 / 10 | Highly positive — noted the game’s accessibility but praised the depth for experienced players. |
| Edge | 9 / 10 | Highlighted the 3D as functional innovation rather than spectacle. Called the level design some of Nintendo’s finest. |
| Famitsu | 38 / 40 | Near-perfect score in Japan. Praised the balance between accessibility and depth. |
| GamesRadar | 5 / 5 | Perfect score. Described it as essential — the game that justified owning a 3DS. |
Super Mario 3D Land became one of the best-selling 3DS games of all time — 12.76 million copies sold worldwide. It was widely credited as the game that turned the 3DS’s fortunes around after a difficult launch period, and proved that the portable Nintendo platform could host a full-fat Mario experience. Critical consensus placed it among the finest Mario games ever made.
Trivia & Notable Facts
- First true 3D Mario on a handheld — Super Mario 64 DS (2004) was a port; SM3DL was the first original 3D Mario designed from scratch for portable play.
- The game has 96 courses total — 8 worlds ร ~5 stages + 8 Special Worlds ร ~5 stages plus secret stages, making it one of the most content-packed handheld Marios ever.
- Tanooki Mario hadn’t appeared in a mainline Mario game since Super Mario Bros. 3 (1988) — a 23-year wait before SM3DL brought the raccoon suit back.
- Boom Boom also returned after a 23-year absence — last seen in Super Mario Bros. 3. SM3DL marked his first 3D appearance.
- Pom Pom is the first female recurring boss in a mainline Mario game. She’s since appeared in Super Mario 3D World and other entries.
- Some Venus Fire Trap enemies spit black ink directly at the 3DS camera — a delightful screen-breaking 3D gag that reviewers highlighted universally.
- The Invincibility Leaf and P-Wing assist features were among the earliest examples of what’s now called “assist mode” or “accessibility features” in mainstream Nintendo games.
- The game was one of the fastest-selling 3DS titles at launch — and is widely credited with single-handedly boosting 3DS sales after the handheld’s disappointing launch earlier in 2011.
- Koichi Hayashida (director) later directed Super Mario 3D World (Wii U) as a direct spiritual successor with similar design principles but expanded for co-op.
- The gyroscope stages let you tilt the 3DS to peer around corners — a mechanic specifically designed to be impossible to implement in a 2D game, underlining the game’s mission to justify 3D on a handheld.
Videos
Nintendo Direct — Super Mario 3D Land Overview
Official Trailer
TV Commercial
E3 2011 Debut Trailer



































